onBotDamage/onBotDamaged for Bot Holes

Author Topic: onBotDamage/onBotDamaged for Bot Holes  (Read 1760 times)

marble man's version was non-functioning trash and i have no idea why these weren't included with the bot holes in the first place.

the old bots are pretty much broken at this point so i can't really use that as an alternative. :(

Had it laying around in my add-ons for a long time, should have released it. It was on Kong's deathrace for awhile since it kind of needed it for the new maps it had.

http://forum.blockland.us/index.php?topic=273724.0
« Last Edit: January 21, 2015, 01:44:35 AM by Kobewarrior »


On it.

EDIT: Should onBotDamaged still be called when that damage causes them to die?
« Last Edit: January 20, 2015, 07:20:10 AM by jes00 »

On it.

EDIT: Should onBotDamaged still be called when that damage causes them to die?
i'd say yes


On it.

EDIT: Should onBotDamaged still be called when that damage causes them to die?

No, that should be its own event OnBotDeath. I want to be able to event them to react to damage.
Can't do that if it triggers on death.


Still should be its own event.
« Last Edit: January 20, 2015, 05:28:41 PM by Mr.Noßody »

Had it laying around in my add-ons for a long time, should have released it. It was on Kong's deathrace for awhile since it kind of needed it for the new maps it had.

http://forum.blockland.us/index.php?topic=273724.0