So I got sick of armed bots being handicapped and ramming their opponents even if their opponent is a zombie, so I went into the bot_base file for Bot_Blockhead and changed the hTooCloseRange from 7 to like....thirty. Didn't do anything. So I went back to change it to a lower value (just in case it was too high or some stuff) and noticed that it wasn't still thirty. It was back to seven. I did this several times, lowering the value, and still got the same problem. The same problem that won't let me modify the push-broom's impactimpulse, or the gun's. The code just resets itself!
I was trying to make a Mario-Kart DD map with bots and nearly did, but the code that makes them jump out of vehicles when they approach enemies completely ruined it. Hard. I'd have a neutral bot driving to a set brick and another bot shooting rockets from the back seat, BOTH with their wander distance set to zero, but if an enemy got too close to the hostile bot, the bot would abandon ship and pretty much wreck my hopes and dreams. This is because of a code in the Bot_Hole/hole.cs file that literally makes them exit vehicles if an enemy is too close. Why that code is there, I do not know, but when I deleted that particular code and started Blockland back up, the bots STILL kept jumping out of their vehicles. I went back to the cs file and got pretty mad. The code I'd deleted was right back where it was, like some geeky horror story.
Also, I notice during minigames that bots override their set wander distance. If I want a bot to go to a brick and stay behind it like cover, I set it's wander distance to zero so it won't move once it gets there. But once it spots an enemy during a minigame, it's set wander distance is ignored completely. Because of this and the ramming thing, all of my pain-stakingly crafted Bot TDM's turn into awkward, clashing, catastrophes. It's starting to bother me. I mean, in the Bot_Hole's/hole.cs file, there's a code that is actually made to prevent bots from ramming each other if they're armed. It doesn't work for me. I just wanna know why man.
As usual, I'm no programming wizard, so try to be nice and use normal-people jargon. Everyone likes a nice guy! :) Even people that hate you!