(UPDATED) Playertype_Shooter - Crouching type,looks better, without those bugs

Author Topic: (UPDATED) Playertype_Shooter - Crouching type,looks better, without those bugs  (Read 53354 times)

Well, we have BF3 US Army but what about their enemies; The RU And maybe The PLR (The PLR is the enemy army in the campaing)
 PLR: -SNIPPED CUZ forget-


WHAT THE forget HAVE YOU DONE

Nice, but
If you sprint and change weps, weird stuff happens. you hold multiple weps at same time and can shoot one while running.
Other than that its great, well done

Sorry about the huge images, im new in the forums :c


This mod is great, i really really love it 10/10 -ign, but people who don't have it downloaded cant play your server if they don't have it, please fix and i'll love you!

How difficult is it to make my own models/attributes (health, speed etc).

How difficult is it to make my own models/attributes (health, speed etc).
very.

What happened to the default variant/Blockhead?

NO

Make A Juggernaut, Spec Ops And Yea


Make A Juggernaut, Spec Ops And Yea
there's already a juggernaut addon

You should make a customizable "blockhead" playermodel that basically contains all nodes default player has - doesn't have to have custom decals/faces.

Anyway, these are amazing playermodels, as to be expected from BlockAlpha!

These are... bots?
I thought they were playertypes.

Just try in slayer, they will be on the list.

These playertypes globally break shooting while crouching regardless of what playertype you're actually using

package noShootCrouch {
    function Armor::onTrigger(%db, %this, %slot, %pos) {
        if(%slot == 3 && isObject(%this.getMountedImage(%pos?0:2))) {
            %this.mountImage(%this.getMountedImage(%pos?0:2), %pos*2);
            %this.unMountImage(%pos?0:2);
        }
        parent::onTrigger(%db, %this, %slot, %pos);
    }
};
activatePackage(noShootCrouch);