2015/02/12 - Mario Land Fun

Author Topic: 2015/02/12 - Mario Land Fun  (Read 127808 times)

But that's so easy to do!

Make base BMP image:


Open in hex editor:


Calculate header size (I got lazy here) and paste your own snappy message (pad with space if necessary):


Ta-da:


Now just memorize the colors and you've got your own super dorky magic trick!


nevermind I guess

Anything like that is going to seem impressive to a layman. There are still people impressed by some of the things MS Word can do.

Does it have a mac download?
yeah, it's http://tinyurl.com/bvmtytq


also, I've figured out why there are no updates:
Blockland 2 is coming.
« Last Edit: June 29, 2015, 11:49:47 PM by superdupercoolguy »

http://tinyurl.com/bvmtytq
http://windows.microsoft.com/en-US/windows/buy

To answer that question seriously though,
Does it have a mac download?
Quote from: http://badspot.us/img/Perennial-Game.html
Q: Will there be an OSX/Linux port?
A: If there is sufficient demand, yes. The engine is made using SDL so it should be easy enough to port.

Edit:
http://goo.gl/1eGaMK
http://www.ubuntu.com/download/desktop
« Last Edit: June 30, 2015, 01:08:25 PM by dargereldren »


Just messing around, I exported mariolandfun.exe as PCM sound data.
The end is the interesting part though.
http://puu.sh/j0ql0/a0f78491db.wav
note: is loud

Just messing around, I exported mariolandfun.exe as PCM sound data.
The end is the interesting part though.
http://puu.sh/j0ql0/a0f78491db.wav
note: is loud
what an amazing soundtrack.
Seriously though, that end is pretty cool. How'd you do that? What program did you use?
ftfy
I'd use linux if only it had more compatibility.
« Last Edit: July 25, 2015, 03:20:54 AM by superdupercoolguy »

How'd you do that? What program did you use?
He probably used Audacity's Import Raw Data feature.

woah don't let the thread lock!!!1!




I'm going to post here just so you can't fool anyone.