Author Topic: Horror Zombie Roleplay (WIP Topic)  (Read 3991 times)

A tip on making zombies threatening is to make a "rage" system, if a zombie spots a player, it will lumber towards it, but if it gets shot, it will start barreling towards it. also make the zombies have 1.5-3 times as much health as blockheads, and make zombies infect players when they kill.
Due to the nature of the virus zombies just want food, regardless of what source.
If it has calories and is detectable it is eaten/tried to be eaten. They don't focus on humans or animals, they like stationary food, but animals and humans tend to have more calories on them lol. They are complete omnivores.

If they are being shot they should cower away OR be raged, depending on that zombie's pre-zombification issues (most would be blood raged), but that's my opinion. These are still humans but they are just crazy enough to be classified as zombies. They should still have SOME sort of self-preservation because no walking and mobile alive zombie = virus cannot spread easy enough.

The thing about this is that zombies are not suppose to be only scary physically and mechanically; it is suppose to be the fear of them.
Zombies are to be feared and avoided, not hunted.

Development build is up now! I'm hosting under the name "Garfield" currently, so look for "Garfield's Horror Roleplay Development"

Server's down for now, I'm taking a bit of a break



Progress on the lakeside highway access area

Server's down for now, I'm taking a bit of a break
-snip-
Progress on the lakeside highway access area

I said it before, I'll say it now, it looks really good. A minor suggestion though, could you maybe add more diverse colors to the trees?

I'd help you do it if you said yes!

The terrain looks neat, but I think the road would look better if it had a few gentle bends to make it follow the outline of the lakeside.

The terrain looks neat, but I think the road would look better if it had a few gentle bends to make it follow the outline of the lakeside.

I'm going to replace the roads with the advanced roads to decrease the brickcount and look better.

I'm going to replace the roads with the advanced roads to decrease the brickcount and look better.
He is saying he would like the road to follow the contours of the lake instead of a highway-ish and straight pattern.


I'll be watching.

If you wanna help administrate, there's always a spot open for ya :o



Cool landscaping (y)
yeah it is super cool!!

i totally made it

I would like to help if you need some help building terrains and such.

The rough layout has been established

I feel like that snowy part beside the high way is a bit redundant