Author Topic: So, SYRSA showed his game to Vinny from Vinesauce...  (Read 9762 times)

You know it occurs to me that half your un-credited argument seems to be half assed and pulled from that back of the brain on this one.
Stop trying to be god at game design when it doesn't even sound right.
Its the equivalent of that reporter who interviewed that guy who said he ate "activated almonds" to sound smart in front of public, when he's clearly an idiot for trying so hard.


Un-credited argument? Its loving art, not goddamn math. There is no "here's my strict proof of how I feel". I eat, breath, and stuff art, so I think I know just a little bit more about it than you. I'm not claiming I know anything about game design either, so I don't know why you put those words in my mouth. My entire argument is about the necessity of theory is, well, unnecessary. You get these kids straight out of college with a load of information on "how things should be done" and they latch on to that like no one's business. Yet they have no experience at all, just a bunch of words. The MOST important loving thing here is experience. What good is theory if you have no way of knowing how to apply it?

An artist who studied music theory and has been playing for 2 years will be better than an artist who just plays music for 2 years. Theory is under-appreciated since all too many people care only about the physical skills involved, and give no stuffs about why people enjoy music or games.

They may be better technically, but there will be no soul. It will not be "musical", just information. Thats the difference between something that works, and something that is fun.

Verdi and Mozart didn't just start throwing random notes together until their stuff sounded good. They learned and understood why music inspires people, and so they played to those strengths.

They use it as a tool to create what they invisioned and heard in their heads. That's where it starts, not from some technical bullstuff you think it may have. They don't just take modules of legatos and arpeggios and chordal progressions and slap them together just because it works. They used it to build upon something that was musical.

You need to have both physical skill and theoretical understanding to make the best works. I am sick and tired of people thinking that because they play games and because they have a copy of Unity that they can make a good game.
Where do you think the theories came from? Those guys compared what they did differently and talked about it. The reason Jonathan Blow is so damn good and popular is because he understands exactly what the forget is going on in his games, and he speaks to the public about the theory of game design and the process as well.

No you dont need the theoretical understanding. There are countless artists who have the theory, way past what you even have, that sometimes don't even use it. Because sometimes they don't even have to.

You don't need schooling, but it loving helps if you do some level of research before you attempt to make an original concept.

Yeah it does help, but in no way is it necessary.

loving lol.

Here's the "I have theory so therefore I have to loving use it all the goddamn time because oh no what will I do without it".

I don't pretend. I'm not the smartest, and I never said I was. I point out exactly what I think at any given time. I'm brutally honest. Maybe you dislike me because you don't like hearing a different opinion to your own.
He apparently spent years writing the backstory. Maybe he could have spent that time studying how to make a better video game. There's a difference between art and making something for yourself.

Or maybe I dislike what you're saying because you seem to try to force a de-facto, end-all "opinion".

Also art is making something for yourself, otherwise it isn't art. Its self expression and freedom.

I haven't learned a whole lot about music theory and all that jazz. but has that stopped me from making cool songs?

But you don't need experience though. That's what's so simple, they figure out how to do things there own way in time, not in mere seconds of working the field.

Studied music theory while I did piano for a couple years. Biggest waste of my time with most of the stuff. Some of it is practical bread and butter stuff, the rest is common knowledge.

Studied music theory while I did piano for a couple years. Biggest waste of my time with most of the stuff. Some of it is practical bread and butter stuff, the rest is common knowledge.

Most of its technical jargon so you can communicate sound through words to other people who know theory. Its helpful, especially in a pinch.

But you don't need experience though. That's what's so simple, they figure out how to do things there own way in time, not in mere seconds of working the field.

This post is conflicting. You said you don't need experience, but at the same time you said they will figure it out in their own time, not in seconds. That time figuring it out is experience. That's what I'm talking about. That's what you need most of all.

Wait, I change my mind.

I'm currently learning how to code, and actually, this game would be an absolute pain to make at this state.

I'm not mad at the game, but the decisions made for it.

It doesn't even make sense. Its trying to be serious about something that isn't serious at all. It's pure fan service, there's nothing scientific to it. It's the same as makin a character that requires love to stay alive. Its hardly scientific and there for the sake of loveuality, not story.
reminds me of how a long ass time ago I made it so one of my characters would be unable to use their powers if they were "distracted" in that sense

I got rid of that pretty quickly though.

Honestly, stuff like boob physics should be left until the END of making the game, get the actual game set up, then add those tiny little extra unneeded things.

How about he just uses the game like a base for other games and community spin offs like he said it would in the video.

My post wasn't mean to be worded like that. It was conflicting, but time doesn't necessarily make experience. It does, in most cases, but being productive amounts more experience than just sitting behind a desk and doing a "set" job for a game.

honestly mcjob has a point when it comes to art in theory, having a (very) basic idea on how to use something wouldn't make anyone/me good and what i/they do (video editing and image editing in my case), you can just give a newbie complicated tools and expect himself to learn how to use it along the way, really you need to learn how to use them through other means

the game has alot of potential and the creator is kinda...ehh...a little weird with tits but nonetheless i can see the game going somewhere, syrsa should atleast make the game playable in a sense of basic understanding and bugfixes

i can see it being extremely open world with no main objectives like garrys mod but it kinda falls short in alot of ways, i see it being a tech-demo, but so far it looks like id play it for an hour and never play it again

reminds me of how a long ass time ago I made it so one of my characters would be unable to use their powers if they were "distracted" in that sense

I got rid of that pretty quickly though.
flat you should keep tha-.. whatever

Honestly, stuff like boob physics should be left until the END of making the game, get the actual game set up, then add those tiny little extra unneeded things.
yeah, i think syrsa honestly cares more about the graphics in a sense more than actual game plot/game functionality

Honestly, stuff like boob physics should be left until the END of making the game, get the actual game set up, then add those tiny little extra unneeded things.
they're way too exaggerated, too.

boob physics are 0/10 no cleavage

they're way too exaggerated, too.
they're not even physics, either. it's part of the walking animation

they're way too exaggerated, too.

Read the wiki... it's still bullstuff though. I will admit it.

Rockinboy, there's a difference between game theory and knowing the programs used to make games. Those are skill sets. Obviously you have to know how to play the instrument to play the music.

I'd like to state, in case there is some inkling of confusion in my argument that failed to get across, that I am NOT condemning theory. I think it IS useful. I have never stated that it is useless and should not be learned. It's an extra step towards making things a little easier, I suppose.