Off Topic > Forum Games
ABS FIESTA REDUX
<< < (3235/3938) > >>
NoZoner:
Ash keeps a tight grip over the reins of the Wyvern as he guides it through the corridor. Dozens of building edifices breeze past, never more than an arm's reach away from the wingtips. After quite possibly the longest thirty seconds of his life, Ash finally emerges out the other end of the street, leaving in his wake billowing clouds of dust and debris rising well above the rooftops.

"Blackeye, approaching from North!" Ash immediately pulls back on the stick to pop up for an attack. He pitches back down, acquires the vertical launch tubes and releases a barrage of heavy rockets, dragging the CCIP pipper over the targets in a strafing motion. "Rockets!"
ZombiLoin:
"Weapons hot, firing on the single PPC."

Faw fires his energy weapons at the single PPC turret. He then hits the cloak and starts to break off, pulling away to avoid a collision with the ship.
Mr. Hurricane:
Jaakko continues straining himself with evading. The incessant cracking of LAMs drilling in airframe doesn't stop. He notices the change in the aircraft's handling as its control surfaces are struck by laser fire, and corrects.

He seeds more chaff to prevent locks and begins turning around for another pass.
Qwepir:

--- Quote from: Badger on February 12, 2017, 10:42:40 PM ---"Firing."
Walter fires the Plasma at the central structure again along with his two neglected UAC and begins to pull off

--- End quote ---
P4 accuracy 25
Airship target provides bonus of 20
Aim provides bonus of 20
Point Blank provides bonus of 10
Test taken at 75
Roll: 5 - success
Result: 1 hit to PD array

UAC accuracy 40
Aim provides bonus of 20
Point Blank provides bonus of 10
Test taken at 70
Roll: 79 - failure
Reroll granted by duplicate weapon: 69 - success
Result: 1 hit to LAMS
Walter blasts another hole in the carrier, overheating the plasma cannon in the process.
Overheat damage 2d10E
Rolls: 8,10
18 total damage
Walter's toughness bonus 3
Total damage reduction 3
Walter takes 15 damage
HP remaining: -5/10
Walter takes 1 point of fatigue
A catastrophic design flaw in the Skepna is made painfully apparent as superheated gas is allowed to leak into the roosterpit, inflicting horrific burns on Walter's lower legs.


--- Quote from: ZombiLoin on February 13, 2017, 02:07:28 PM ---"Weapons hot, firing on the single PPC."
Faw fires his energy weapons at the single PPC turret. He then hits the cloak and starts to break off, pulling away to avoid a collision with the ship.

--- End quote ---
PPC accuracy 65
Aim provides bonus of 20
Point Blank provides bonus of 10
Test taken at 95
Roll: 14 - success
1 hit to Turret

LCB accuracy 55
Aim provides bonus of 20
Point Blank provides bonus of 10
Test taken at 85
Roll: 47 - success
1 hit to Turret
Both of Faw's shots hit their mark, but the turret remains intact.

KSM accuracy 50
Experience provides bonus of 2
Aim provides bonus of 20
Point Blank provides bonus of 10
Test taken at 82
Roll: 74 - success
Result: 1 hit to SAM
Tippy blows away another SAM emplacement before breaking away.

Aero and Letterman make their attacks against the remaining starboard LAMS emplacements.
LAMS S1 rolls to intercept missiles
AGM 1: 18 - success
AGM 2: 86 - failure

LAMS S11 rolls to intercept missiles
AGM 2: 70 - success
AGM 3: 92 - failure

LAMS S12 rolls to intercept missiles
AGM 3: 43 - success
AGM 4: 87 - failure

LAMS S13 rolls to intercept missiles
AGM 4: 97 - failure
AGM 4: 35 - failure


--- Quote from: CypherX on February 12, 2017, 10:51:10 PM ---"Virvel, advise you disengage, we can cover it."
Gus continues evading, seeding two more packets of chaff and turning on the turbocharger to disengage for another pass.

--- End quote ---
Gus's FEL 31
Roll: 100 - failure
: forget that, I'm not bitching out of this one!

LAMS accuracy 95
ESAM E6 provides penalty of 25
Evasive action provides penalty of 20
Test taken at 50
Roll: 84 - failure
Result: Miss

Roll: 96 - failure
Result: Miss
The only remaining LAMS with line of sight against Gus miss all their shots as he shoots past them.


--- Quote from: Mr. Hurricane on February 13, 2017, 02:18:04 PM ---Jaakko continues straining himself with evading. The incessant cracking of LAMs drilling in airframe doesn't stop. He notices the change in the aircraft's handling as its control surfaces are struck by laser fire, and corrects.
He seeds more chaff to prevent locks and begins turning around for another pass.

--- End quote ---
This happens.


--- Quote from: NoZoner on February 12, 2017, 11:02:16 PM ---Ash keeps a tight grip over the reins of the Wyvern as he guides it through the corridor. Dozens of building edifices breeze past, never more than an arm's reach away from the wingtips. After quite possibly the longest thirty seconds of his life, Ash finally emerges out the other end of the street, leaving in his wake billowing clouds of dust and debris rising well above the rooftops.

"Blackeye, approaching from North!" Ash immediately pulls back on the stick to pop up for an attack. He pitches back down, acquires the vertical launch tubes and releases a barrage of heavy rockets, dragging the CCIP pipper over the targets in a strafing motion. "Rockets!"

--- End quote ---
Hv Rocket accuracy 45
Strafing run provides bonus of 20
Test taken at 65
Roll: 10 - success
Result: multiple hits
Though the starboard tailfin makes landing a solid hit on the nearest silo awkward (if not impossible), enough hits are landed on the other four to either destroy them or at least render them useless for the time being.

Strike group is still at point blank, and is now flying in .
Distraction group has passed the carrier and is now flying away from it to the North and South. Walter, Tippy, and Aero to the North; Faw and Letterman to the South.
Blackeye is now at point blank and must choose which side of the carrier he plans on passing.
CypherX:
Gus continues to fly away, looping around to make a pass on the carrier bow to stern. He seeds another chaff packet and flies as evasively as possible.
Navigation
Message Index
Next page
Previous page

Go to full version