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| ABS FIESTA REDUX |
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| NoZoner:
Ash keeps a tight grip over the reins of the Wyvern as he guides it through the corridor. Dozens of building edifices breeze past, never more than an arm's reach away from the wingtips. After quite possibly the longest thirty seconds of his life, Ash finally emerges out the other end of the street, leaving in his wake billowing clouds of dust and debris rising well above the rooftops. "Blackeye, approaching from North!" Ash immediately pulls back on the stick to pop up for an attack. He pitches back down, acquires the vertical launch tubes and releases a barrage of heavy rockets, dragging the CCIP pipper over the targets in a strafing motion. "Rockets!" |
| ZombiLoin:
"Weapons hot, firing on the single PPC." Faw fires his energy weapons at the single PPC turret. He then hits the cloak and starts to break off, pulling away to avoid a collision with the ship. |
| Mr. Hurricane:
Jaakko continues straining himself with evading. The incessant cracking of LAMs drilling in airframe doesn't stop. He notices the change in the aircraft's handling as its control surfaces are struck by laser fire, and corrects. He seeds more chaff to prevent locks and begins turning around for another pass. |
| Qwepir:
--- Quote from: Badger on February 12, 2017, 10:42:40 PM ---"Firing." Walter fires the Plasma at the central structure again along with his two neglected UAC and begins to pull off --- End quote --- P4 accuracy 25 Airship target provides bonus of 20 Aim provides bonus of 20 Point Blank provides bonus of 10 Test taken at 75 Roll: 5 - success Result: 1 hit to PD array UAC accuracy 40 Aim provides bonus of 20 Point Blank provides bonus of 10 Test taken at 70 Roll: 79 - failure Reroll granted by duplicate weapon: 69 - success Result: 1 hit to LAMS Walter blasts another hole in the carrier, overheating the plasma cannon in the process. Overheat damage 2d10E Rolls: 8,10 18 total damage Walter's toughness bonus 3 Total damage reduction 3 Walter takes 15 damage HP remaining: -5/10 Walter takes 1 point of fatigue A catastrophic design flaw in the Skepna is made painfully apparent as superheated gas is allowed to leak into the roosterpit, inflicting horrific burns on Walter's lower legs. --- Quote from: ZombiLoin on February 13, 2017, 02:07:28 PM ---"Weapons hot, firing on the single PPC." Faw fires his energy weapons at the single PPC turret. He then hits the cloak and starts to break off, pulling away to avoid a collision with the ship. --- End quote --- PPC accuracy 65 Aim provides bonus of 20 Point Blank provides bonus of 10 Test taken at 95 Roll: 14 - success 1 hit to Turret LCB accuracy 55 Aim provides bonus of 20 Point Blank provides bonus of 10 Test taken at 85 Roll: 47 - success 1 hit to Turret Both of Faw's shots hit their mark, but the turret remains intact. KSM accuracy 50 Experience provides bonus of 2 Aim provides bonus of 20 Point Blank provides bonus of 10 Test taken at 82 Roll: 74 - success Result: 1 hit to SAM Tippy blows away another SAM emplacement before breaking away. Aero and Letterman make their attacks against the remaining starboard LAMS emplacements. LAMS S1 rolls to intercept missiles AGM 1: 18 - success AGM 2: 86 - failure LAMS S11 rolls to intercept missiles AGM 2: 70 - success AGM 3: 92 - failure LAMS S12 rolls to intercept missiles AGM 3: 43 - success AGM 4: 87 - failure LAMS S13 rolls to intercept missiles AGM 4: 97 - failure AGM 4: 35 - failure --- Quote from: CypherX on February 12, 2017, 10:51:10 PM ---"Virvel, advise you disengage, we can cover it." Gus continues evading, seeding two more packets of chaff and turning on the turbocharger to disengage for another pass. --- End quote --- Gus's FEL 31 Roll: 100 - failure : forget that, I'm not bitching out of this one! LAMS accuracy 95 ESAM E6 provides penalty of 25 Evasive action provides penalty of 20 Test taken at 50 Roll: 84 - failure Result: Miss Roll: 96 - failure Result: Miss The only remaining LAMS with line of sight against Gus miss all their shots as he shoots past them. --- Quote from: Mr. Hurricane on February 13, 2017, 02:18:04 PM ---Jaakko continues straining himself with evading. The incessant cracking of LAMs drilling in airframe doesn't stop. He notices the change in the aircraft's handling as its control surfaces are struck by laser fire, and corrects. He seeds more chaff to prevent locks and begins turning around for another pass. --- End quote --- This happens. --- Quote from: NoZoner on February 12, 2017, 11:02:16 PM ---Ash keeps a tight grip over the reins of the Wyvern as he guides it through the corridor. Dozens of building edifices breeze past, never more than an arm's reach away from the wingtips. After quite possibly the longest thirty seconds of his life, Ash finally emerges out the other end of the street, leaving in his wake billowing clouds of dust and debris rising well above the rooftops. "Blackeye, approaching from North!" Ash immediately pulls back on the stick to pop up for an attack. He pitches back down, acquires the vertical launch tubes and releases a barrage of heavy rockets, dragging the CCIP pipper over the targets in a strafing motion. "Rockets!" --- End quote --- Hv Rocket accuracy 45 Strafing run provides bonus of 20 Test taken at 65 Roll: 10 - success Result: multiple hits Though the starboard tailfin makes landing a solid hit on the nearest silo awkward (if not impossible), enough hits are landed on the other four to either destroy them or at least render them useless for the time being. Strike group is still at point blank, and is now flying in . Distraction group has passed the carrier and is now flying away from it to the North and South. Walter, Tippy, and Aero to the North; Faw and Letterman to the South. Blackeye is now at point blank and must choose which side of the carrier he plans on passing. |
| CypherX:
Gus continues to fly away, looping around to make a pass on the carrier bow to stern. He seeds another chaff packet and flies as evasively as possible. |
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