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| Gojira:
Yui collapses and passes out. |
| Qwepir:
--- Quote from: Gojira on July 31, 2015, 05:03:08 PM ---Yui collapses and passes out. --- End quote --- Yui is taken to the medical center, and the medics attempt to persuade Gus to come along as well. --- Quote from: Mr. Hurricane on July 31, 2015, 04:34:57 PM ---inb4actual trashcans --- End quote --- 3 power armor with machine guns and power claws assaulting 12 NAUC soldiers in medium ballistic vests. Power armor fires their MGs before assaulting. Imperium rolls to hit. 4, 2, 1, 2, 3, 3, 6, 6, 2. 5 hits. Imperium rolls to wound. 4, 6, 2, 4, 1. 3 wounds. NAUC rolls armor saves. 6, 3, 4. 2 unsaved wounds, 2 deaths. This happens. Power Armor assaults. NAUC fires BS1 overwatch. NAUC rolls to hit. 1, 6, 5, 5, 2, 1, 6, 5, 6, 5. 3 hits. NAUC rolls to wound. 1, 3, 4. 2 wounds. Imperium rolls armor saves. 6, 5. 0 wounds. And then this happens. NAUC gets to hit first, due to higher initiative. NAUC rolls to hit. 3, 6, 1, 4, 2, 5, 3, 4, 5, 2. 4 hits. NAUC rolls to wound. 6, 6, 5, 1. 3 wounds. Imperium rolls armor saves. 1, 3, 4. 1 unsaved wound, 0 deaths. Private Jansen jams a combat knife in one of the power armor's armpits, but fails to bring it down. Imperium strikes back. Charging provides +1 attack per model Imperium rolls to hit. 5, 1, 4, 5, 1, 5. 4 hits. Imperium rolls to wound. 3, 3, 6, 5. 4 wounds. Power Claw ignores armor. 4 deaths. Jansen and a few of his mates then promptly have their helmeted heads caved in, ribs crushed, lungs punctured, knocked to the ground and stomped on, etc. NAUC loses assault by 3 wounds and must take a morale test. Having lost by 3 wounds their leadership is effectively reduced to 5 NAUC rolls morale. 2, 4. Final result is 6. NAUC falls back. Power Armor, being Slow and Purposeful, cannot attempt a sweeping advance. The remaining six members of the squad turn tail and leg it. Fortunately for them, the Power Armor isn't quick enough to give much of a chase, and they escape cleanly. And that is how three trashcans killed 6 people and sent another 6 running for their lives. Granted, this was done in a vacuum, so its not fully representative of how a fight would actually go down, but it gives you a good idea of what happens if you're slow/stubborn enough to let the Imperials charge you. |
| CypherX:
Gus goes with them, silent. |
| Mr. Hurricane:
--- Quote from: Qwepir on July 31, 2015, 05:27:05 PM ---Actual trash cans --- End quote --- forget I want one. The inb4 was referring to a base raid thing. |
| xxxxkill:
--- Quote from: Mr. Hurricane on July 31, 2015, 04:34:57 PM ---inb4actual trashcans --- End quote --- 3 Power Armor units against 3 Kintharian Nanosuit Commandos, both out in the open without cover saves at a distance of 24" Kintharian Commandos go first, engage armor mode, giving them a 4+/6++, and +1 toughness. Kintharian Commandos fire three Light Railgun shots Kintharians roll to hit: 3, 2, 6, 2 hits. Kintharians roll to wound: 4, 1. 1 wound. Light railgun ignores 3+ saves and has enough strength to instantly kill a power armored unit. Imperial turn. Remaining two trashcans open up with their Rotorguns. Imperials roll to hit: 2, 5, 2, 4, 4, 3, 6, 4. 6 hits. Imperials roll to wound: 2, 1, 6, 2, 5, 1. 4 wounds. Kintharians roll invulns: 6, 4, 3, 2. 1 save. Imperials allocate three wounds to two models, both nanosuits die. On the other hand, at higher ranges: Three Kintharian Commandos engaging Three Imperial Power Armors at 36". Power armor has one not-Markerlight token on it. Kintharian turn: Kintharians burn a token on the Power Armor squad, giving them one extra BS against the squad. In addition, they engage Armor. Kintharians fire their Light Railguns. Kintharians roll to hit: 4, 6, 2. At BS 5, they're rolling for 2 and up to hit. 3 hits. Kintharians roll to wound: 3, 3, 1. 2 wounds. Two Power Armored soldiers go down instantly. Imperial turn: Remaining Power Armor fires with his machine gun. Imperials roll to hit: 1, 4, 2. 1 hit. Imperial rolls to wound: 3. 1 wound. Kintharians roll armor saves. 3. Kintharians take the wound and lose a Commando. Kintharian turn: Remaining Kintharian Commandos fire their Railguns. Kintharians roll to hit: 5, 6. Two hits, even with BS4. Kintharians roll to wound: 3, 5. Two wounds, trashcan dies. Commandos are loving scary. Don't even get me started on a full squad of 10 Huitz Commandos. |
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