Name: Hadrian Casca Geier
Nickname: CO Something or other company or platoon, Field Leftenant (Lieutenant for you NAUC Fruits)
Age: 22
Piloting Preference: Mechanized Infantry, NAUC's starfish, Abs40k
Backstory: Hadrian is a native Imperial, born in a large city which encompassed a lot of heavy industry. He went through obligatory military training at 16. Much to his distaste, the Imperial instructors found that Hadrian could lead a unit with reasonable competency when put under duress/embarrassed by performance enough for him to take up command to rectify the situation.
Before training Hadrian was generally unmotivated and unexciteable. He usually was left to further his own ends at interests at his own extremely slow pace. The backdrop of a heavy industrial city did no justice. Post training lead him to enlist in the Imperial Militia, which struck a cord with him. Hadrian became more lively. At 18 he signed to go to a military academy for higher education. He received a Political Sciences degree, and the obligatory minor in Land Warfare Sciences. He was given a commission, despite doubts that a reserved person as himself could be able to competently lead a unit.
His assignement is to a mechanized infantry battalion, that is preparing for deployment.
Personality: Formerly lazy and unmotivatable, now sees a 'normal' level of engagement with the world around him. Hadrian is not sociable, especially in hostile work environments with people who are aggressive and barking orders. This can cause friction between himself and superiors. These types of incidents make him feel tired or even sick. Hadrian could be described as patient, though it's more likely a mix of actual patience with spits of laziness and timidness. He sufferes novice commander syndrome and dogs on every detail, makes mistakes, goes by the books, and can be timid.
Physical Description: Hadrian stands at an unimpressive 5'10, with a defined but light build. His eyes and hair are roughly the same color of very dark brown. He has fair skin. His facial features are well defined, as if his skin was stretched over his skull. He has high cheekbones as well.
Special Abilites
forget Up - Roll 1d6 at the start of every turn. A 6 activates this penalty. When active during turn, each unit has a chance of scattering on move. Roll special scatter die. If unit scatters, roll 1d6 for scatter variation from intended target.