Mission Theme
Jaakko watches Bell's IFF signal die, and sees a puff of smoke about where Yui would be. His heart seems to stop. He fears he is going to die.
Jaakko fires the MMS-20 into the leading Sabre in the escort formation and fires three HSM's at the first heavy transport.
The missiles' flashes produce interesting visual anomalies as the Fenrir drops its glass-like cloak.
Sabre base EV 73
Experience provides bonus of 6
MMS x20 provides penalty of 100
Flares provide bonus of 80
Test taken at EV 59
Roll: 91 - failure (by more than one degree)
Test failedThe leading Escort is mobbed by missiles and blown to pieces. The transport's port engine is slagged as well, and it begins losing altitude without much altitude left to lose.
: [3, go after him! 4, stick with me and keep your eyes peeled for any more of these guys!]
Escort-3 breaks formation and comes after you, the others staying with the transports.
"Nope, I am not dying today."
I eject, and from a safe (thank the Ark) distance watch the missile hit the Razorback, tearing the airframe to shreds and sending it down in chunks.
I am so, so sorry, Yukamo.
You live, for the time being, but end up with your chute tangled in the trees 50 feet above the ground.
"Geary, any time now!"
Gus maneuvers as hard as possible to stay out of the Flanker's gunsights.
PAK FA base EV 78
Experience provides bonus of 2
Test taken at EV 80
Flanker base EV 75
Experience provides bonus of 4
Test taken at EV 79
PAK FA rolls to evade: 6 - success by 7 degrees
Roll granted by Supermaneuverable: 95 - failure
Flanker rolls to pursue: 58 - success by 2 degrees
Roll granted by Supermaneuverable: 10 - success by 6 degrees
PAK FA successfully breaks freeYou give them the slip before they can do any serious damage.
: [Damn! Slippery little bugger!]
Walt scowls at the missile notifications pops two flares then turns to support Tempest and fires a MMS-12 at Attacker 1-3
Raven base EV 77
No piloting bonuses or penalties
MMS x12 provides penalty of 60
Flares provide bonus of 80
Test taken at EV 97
Roll: 71 - success
Test passedYou live.
Flanker base EV 75
Experience provides bonus of 4
MMS x12 provides penalty of 60
Flares provide bonus of 40
Test taken at EV 59
Roll: 79 - failure (by more than one degree)
Roll granted by Supermaneuverable: 96 - failure (by more than one degree)
Test failedThey don't.
Bell yells a bunch of obscenities that nobody else can hear while the roosterpit falls apart and the canopy blows off by itself. She pulls the ejection handle and watches as the Morgenstern breaks apart with the engines still going.
The capsule jettisons from the stricken plane moments before it explodes, shrapnel from the explosion punching through the bottom of the pod and embedding itself in Bell. Bell's chutes also end up tangled in a bunch of branches leaning over the elevated highway to Tocatlan, but unlike Yui, Bell is not completely trapped as a result thanks to how Huit ejection capsules are designed. Still bleeding though, might want to address that.
Richard slowly pitches the Talon vertical, releasing one last string of countermeasures. He continues accelerating as he tries to loop back around towards the attackers, eventually reacquiring the Morgenstern and firing his last two missiles.
Talon base EV 85
No piloting bonuses or penalties
MML x2 provides penalty of 60
Flares provide bonus of 40
Test taken at EV 65
Roll: 38 - success
Roll granted by Supermaneuverable: 24 - success
Test passedYou trash the missiles
Morgenstern base EV 60
Experience provides bonus of 8
RGM 1 provides penalty of 25 + 10
RGM 2 provides penalty of 25 + 10
Test taken at EV -2
Roll: 49 - failure
Test failed
if you're wondering why RGMs keep changing values, it's dependent on how far you are from the target. at "long" radar range (for example, an against an enemy that just came into detection range), they're -45, at "close" radar range (an enemy about to enter missile range), they're -35, and when you're in missile range they're -25Durable as it may be, the Morgenstern simply can't withstand two direct hits from RGMs.
"[Son of a bitch!]"
I pop my very, very last flare and try to do more evasive maneuvers.
I also try to find 1-5, and get on his tail to kill him dead.
forget that dude.
you are the ONLY member of your squad with a full complement of missiles why in the world aren't you using ANY of them
but alright, we'll do it your way
Rafale base EV 76
Experience provides bonus of 2
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
Flares provide bonus of 40
Test taken at EV 68
Roll: 37 - success
Test passedYou evade the incoming missiles, and try to get behind the more maneuverable J-10.
Rafale base EV 76
Experience provides bonus of 2
Test taken at 78
Vanguard base EV 78
Experience provides bonus of 4
Test taken at 82
Rafale rolls to pursue: 37 - success by 4 degrees
Vanguard rolls to evade: 28 - success by 5 degrees
Rafale fails to pursueThey keep you off them, and fire a pair of all-aspects to dissuade you from trying again.
Attacker 1-2 opens fire on Walt with its twin pulse lasers, and 1-4 starts lining up on Sabre.
The transports slow down and begin their flyover (or in at least one case, crash-over) of the base. Four walkers drop from Transport 2, using rockets attached to the ankles and rear torso to slow their descent just enough that they don't destroy themselves on landing. Upon touching down, the rockets detach and the walkers waste no time firing on anyone who isn't indoors. Three drop from Transport 1 before it hits the treeline on the other side of the base and goes up in an inferno, but they land way outside their mark, one of them being thrown into a building which then collapses on it. Transport 3 saturates the area with what appear to be the escape pods Deltan air cruisers use, but context tells you that those are not the crew abandoning ship.
Tippy grabs Yukamo's arm and heads for her dorm.
Yukamo is practically cemented to the spot watching the transports and has to be physically dragged inside. You make it halfway to your dorm before you start hearing the roar of rockets landing inside the base, followed by very rapid gunfire. She is not taking it very well.