Author Topic: Removed Blockland Features  (Read 4298 times)

GSF maps were godly
Man, I remember the time I hosted a Doomsday RP on GSF Paradise. I used Mission Editor to raise the water/turn it into lava/collapse buildings. *sigh*

/useprintgun
What was that used for again?

Like, there was a different reason other than the obvious.

What was that used for again?

Like, there was a different reason other than the obvious.

Holding items casually
It didn't make your arm go to the ready state and you could switch to other items

i remember not too long ago i used to have a file with 12 different demos i recorded from way back when. i spent many failed attempts trying to convert them to something i could watch, seeing as how bl always crashed when id try to play them through that

wish i still had them :(




I'm trying to think of one.
Oh, right, who remembers bot-stacking?

What was that used for again?

Like, there was a different reason other than the obvious.
You could see the lines of invisible bricks in gamemodes that wouldn't let you use tools that would allow it, especially useful for challenge servers.

You could see the lines of invisible bricks in gamemodes that wouldn't let you use tools that would allow it, especially useful for challenge servers.
There's a console command to do this but forget if I remember it

There's a console command to do this but forget if I remember it
clientCmdShowBricks(1);

GSF maps were godly

reminds me of blue hell under one of the city maps (nostalgia intensifies)

Remember the times when ghosting bricks made a planting noise

clientcmdtimescale("");

it was removed in revision 1956 (or r1956)

Remember the times when ghosting bricks made a planting noise
oh geeze
imagine how annoying that would be