Author Topic: Pixel Art: Image to Brick mod  (Read 4665 times)

A friend of mine made a script which transfers ASCII from a .txt into pixel art into the game (mod is private sry). Check pictures for the awesomeness!





« Last Edit: March 11, 2015, 01:23:40 AM by Honorabl3 »

An Img2Brick thing has existed in the past, but i think it's faded into the depths of the internet or something, i haven't seen it in ages

Good times of defacing random pictures...


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I wonder if this is just IMG2Brick mod and your friend is a wobblehorgen who took credit for it.

I wonder if this is just IMG2Brick mod and your friend is a wobblehorgen who took credit for it.
doubt it, but definitely possible

doubt it, but definitely possible
Beyond that, ASCII from a .txt with color?
Like, what? How is that even properly formatted? Is every part just the color of the pixel one after the other?

Looks nice, but kind of cruel holding the mod from the players.

Beyond that, ASCII from a .txt with color?
Like, what? How is that even properly formatted? Is every part just the color of the pixel one after the other?
yeah that didn't make sense to me either

Beyond that, ASCII from a .txt with color?
Like, what? How is that even properly formatted? Is every part just the color of the pixel one after the other?
yeah that didn't make sense to me either

ASCII files are formated such as:
Code: [Select]
COLOR 1.000 1.000 1.000 1.000
COLOR ! 0.173 0.180 0.318 1.000
COLOR " 0.165 0.161 0.200 1.000
COLOR # 0.078 0.098 0.220 1.000
COLOR $ 0.086 0.090 0.153 1.000
COLOR % 0.094 0.145 0.318 1.000
COLOR ' 0.055 0.067 0.165 1.000
COLOR ( 0.020 0.039 0.153 1.000
COLOR ) 0.020 0.027 0.098 1.000
COLOR & 0.129 0.122 0.208 1.000
COLOR * 0.027 0.055 0.200 1.000
COLOR + 0.039 0.071 0.224 1.000
COLOR , 0.078 0.106 0.282 1.000
COLOR - 0.149 0.204 0.388 1.000
COLOR . 0.314 0.314 0.431 1.000
COLOR / 0.373 0.404 0.580 1.000
COLOR 0 0.447 0.447 0.557 1.000
COLOR 1 0.424 0.557 0.663 1.000
COLOR 2 0.561 0.561 0.682 1.000
COLOR 3 0.616 0.616 0.780 1.000
COLOR 4 0.553 0.537 0.580 1.000
COLOR 5 0.569 0.459 0.561 1.000
COLOR 6 0.475 0.533 0.478 1.000
COLOR 7 0.427 0.416 0.463 1.000
COLOR 8 0.678 0.667 0.698 1.000
COLOR 9 0.812 0.800 0.835 1.000
COLOR : 0.914 0.898 0.824 1.000
COLOR ; 0.882 0.722 0.804 1.000
COLOR < 0.671 0.600 0.612 1.000
COLOR = 0.682 0.675 0.804 1.000
COLOR > 0.992 0.973 0.843 1.000
COLOR ? 0.941 0.929 0.925 1.000
COLOR @ 0.988 0.925 0.827 1.000
COLOR A 0.878 0.878 0.902 1.000
COLOR B 0.965 0.855 0.780 1.000
COLOR C 0.298 0.216 0.220 1.000
COLOR D 0.071 0.075 0.094 1.000
COLOR E 0.180 0.290 0.431 1.000
COLOR F 0.176 0.420 0.580 1.000
COLOR G 0.843 0.831 0.914 1.000
COLOR H 0.055 0.090 0.278 1.000
COLOR I 0.898 0.824 0.671 1.000
COLOR J 0.698 0.788 0.800 1.000
COLOR K 0.984 0.984 0.980 1.000
COLOR L 0.302 0.290 0.329 1.000
COLOR M 0.012 0.012 0.027 1.000
COLOR N 0.992 0.965 0.796 1.000
COLOR O 0.365 0.196 0.325 1.000
COLOR P 0.541 0.227 0.337 1.000
COLOR Q 0.620 0.365 0.420 1.000
COLOR R 0.427 0.322 0.427 1.000
COLOR S 0.988 0.906 0.784 1.000
COLOR T 0.855 0.471 0.533 1.000
COLOR U 0.804 0.435 0.467 1.000
COLOR V 0.937 0.565 0.557 1.000
COLOR W 0.188 0.439 0.588 1.000
COLOR X 0.227 0.525 0.659 1.000
COLOR Y 0.290 0.573 0.694 1.000
COLOR Z 0.408 0.675 0.769 1.000
COLOR [ 0.863 0.604 0.467 1.000
COLOR \ 0.957 0.667 0.600 1.000
COLOR ] 0.247 0.243 0.545 1.000
COLOR ^ 0.973 0.702 0.671 1.000
COLOR _ 0.851 0.639 0.631 1.000
COLOR ` 0.969 0.812 0.714 1.000
COLOR { 0.400 0.349 0.361 1.000
COLOR | 0.745 0.627 0.443 1.000
!!%&&&&$&&$$$##$''(('')())))(''('((()(()(()))())()()(())))))()))))'))')(()())(())()(()()(()()()()(()((()()((((*(('%$##'##'#$#$#####"%&###*'((*'*'***********(**(**(*(******(*(****(**(()))MMMM))))MM)()(********(MMMMMMD{LLLCLLLLL777.671077{.{L7L.L677L61
!C"""##"&$#$$$$$$'D((')))(()(('())))()())))(())(())))))()(())(')'))')')'()()())(())()(())(()((((())(()((()()(('''''''''########$$####'*((((**'*+'*'*'**'(*'**((**(*****(*(*********(*(())))MMMMMM)MM))M))()(**((()MMMMMM&/LLLELLLLLEL{.607/777.7{.{LE{...6
!"""#""#&&&$#$$'''((')'(())()))))()())())())()))))((()()()')'(D)D('D))D(')((((()()))(()()()(()(((((()()((()((('*'''('(''#$#$#$#$'+'((((('*+*+*+**********''+***(*((**(***(*(*((**(*(())MMMMMMMMMMMMMMMM)MM)M)))))MMMM))DM!7LLLLL.LLLL{W770707.{.{{{L.{{777
"!!""#""#&$$$$$$''(D')')((()(())()'))()()()())()())))()))'))D)''''D''''DD(D()D)(((((()()(()(()()()()(()()(((''''(('''''$######$''*((((((**'(((((*(('''*'+'+'''*******(*(*******(*(())MMMMMMMM))())())MMMMMMMMM)M)MMMM)$DD'E.ELLLLLLLL.{{7707/77{W{.7{.L...
!"""%"#"&$$''$D'D''''('')(()(())')))())(()))())(())))))()'''D''*D'$$$$'''(''$')'(()(()))()()(((()(((((()(()'''+''''''##&&###$''((((((((((((((((**''+'+#'#+$'+##+'**(*'***(*****(*()MMMMMM))(*((*((*(()MMMMMMMMMMMMMMMM'+#$DL{LLLLLLLLLL{7777007.7..{L.7L{7
""%#""##$$'$$'$'D'D('D'((()())D&)(()))())))()))())()(()('())(('*'()'')D($$$$'$'D$)D()(((((()(()((()(()(()(('+'''###+###+'''''((((((((((((((((''++'####&###,##&#####++*****(*(*****)M)))((((())MMMMM))))MMMMMMMMMM(()(()MDDDDL7LLLLLLLLLL.707707.{77.7LL7.{
#"#"$"$#$#$$''$''('D'')()))())O'))())(()))))(()(()(('()(*&-ORQQ5Q55QRO!#))('$$'$'''((((())(())((()()())()(''#&###'*''''''('(((((((*((((((((*'''###,"&##%"!!"&#+##,###+++***(***(((())***((*)MMMMMMMMMMMMMMM)MMM)M(())MMMDD$"D{LLLLLLLLLLL7.00007.7777LW{{.
#$$"##$"$#'(')'''''''))))))(MOPM))()()))()())))))()))$"RQ5UUUUTTTTTVV^^;<7L')'$$$D''''(D(()(((()((()(((('(''#''''''''''''(((((((((((((((((''+###%"#&.68J9AA9J87L&#"%##+'*(*((*****((**(((())MMMMMMMMMMMM)MM)M(M)((MMM)))MD$$DD.7LL.ELLELLL{777707..6.77{..
$"$$#&&$$$''''))')'((())))()DTO))(())())()()))(('))&]QTUUTTTTVVVVVVTTTTVV^;;5!D$&'$$''')D(((()(()(()('((D+$''('(*''((**((((((((((((((((((''+##,"#!69kool kids klubKK>?kool kids klubKA90!"!""%&,&(M))*((*(*()))M)MMMMM))MM)))())))MD#)MM)M)D)MMMDDDD"77LE...LLLLL77/6/6..67.77..
etc...

That looks extremely impractical. Why not just use PNG?

img2brick takes absolutely no loving skill whatsoever
if you're going to do a pixel-art, do it 'by hand'