Author Topic: Missing sequence and runtime error, but only sometimes? [Probably fixed]  (Read 1584 times)

So I made this add on which contains a custom playertype, and it's basically finished, except there is a weird bug

When you join a server with this enabled, you get a missing sequence (Missing sequence Add-Ons/Weapon_ChickenGun/ for Add-Ons/Weapon_ChickenGun/chicken.dts) error and when you join again you get a runtime error immediatly after you spawn (only if there is a chicken playertype present)

but only sometimes.


I've had people join a server with no problems and saying they saw all animations etc. and they didn't have the add on themselves.
But this happens even if you have the add on yourself
In single player and for the host it works flawlessly

I'm not good with the techinal stuff, I don't know how I got this working even this well, so any help is appreciated.


Update:

http://www.garagegames.com/community/forums/viewthread/25552

http://www.garagegames.com/community/forums/viewthread/16266

http://www.garagegames.com/community/forums/viewthread/97507 (check especially the last reply of first page)


Could it be that i had simply... made too many animations? Is there really such a limit to the number of animations you can have?

I switched 6 animations in the .cs file to be the root animation, and it seems to give no errors now.

Of course I'm not completely sure this caused the problem, but still, nothing wrong now (i hope)
« Last Edit: March 15, 2015, 12:35:53 PM by Spede »

I recall that Pecon7 and Jetz used to have problems with their Dark Samus boss's special playermodel+animations crashing clients, so you might want to check with them and see if they ever found a solution.