Author Topic: Team TD 2  (Read 7247 times)

Jump to advanced tower tutorial

Tutorial: Advanced Towers



Welcome Player! In this tutorial, you will be taught various advanced towers, and how they work in the game. Its very important to understand them to achieve victory.

Here on pipeline, our player is facing off two enemy threats, G-Mann Co. And the Hive. Both of which pose serious threats to us. Lets take a look at his gameplay.



Over here, we see he has some australium soldiers, but oh no! a spy-bot has come to destroy them. Thankfully, he has a pyro on defense.



Over here, is another pair of australium soldiers. They are not too threatened by spy-bots, but are at risk of ranged damage from the Alien Spitter.



Up here are two engineers, who have built sentry guns and are attacking a Tank Boss. Now you may be wondering why there are sentry guns. I never said they wernt involved, allow me to explain.



Engineers are not towers, they are NPC's, but still cost metal to "hire". They, along with the medic and spy, are the only NPC's. They can move around normally, and act differently on the battlefield. The engineer is generally not very strong, but has the ability to construct the dispenser and sentry gun. Engineer towers that use their primaries do exist, but they cannot move, and cannot build. And you can only make building constructions when the appropriate upgrade is purchased.

Medics are more Complicated. medic NPC's heal towers, keeping them alive against anti-tower enemies. The downside is that most medic towers are weak, but generally cheaper and easy to spam. The medic NPC, must be given a heal target, and can be given multiple heal targets. When given a trajectory of targets, the medic will stop at a target, heal them to full health, then run to the next. Healing is prolonged should the target come under fire, and may leave other towers at risk. More then one medic NPC is advised, if you can afford. Medics are priority targets for Pure Anti-Tower enemies, so beware. Medic NPC's will NOT react to spy-bots. Leaving them fully open to a backstab.

Spies are the most complex NPC. Spies have the natural ability to cloak and disguise, and do so automatically. Only revolver wielding spies stay motionless. When a spy is present during a wave, it immediately targets the biggest threat. This can be a downside however, as should a boss enemy appear, spies immediately go after it. Which may leave more important targets alive. If there are multiple bosses, they will target the most dangerous one. The spies backstab can kill all standard, unique, and anti-tower enemies, save for some special anti-towers. Special enemies can have a backstab resistance, reducing the damage by 50%. Most bosses come with a 75% damage resistance to backstabs, and some are immune entirely. When a spy backstabs, there is a short delay where they are undisguised, and are vulnerable to attack.

All engineer, medic, and spy NPC's come with upgrades attributed to them. Engineers can change their wrenches, medics can change their medi-guns, and spies can change their knives.

You should now understand how the different advanced towers work. You best head down to the last tutorial, or ask any questions you need before doing so.



Jump to Advanced Techniques Tutorial?

Final Exam (All tutorials must be completed to take the exam)

Jump to Advanced Techniques Tutorial

Tutorial: Advanced Techniques



Welcome Player! I bet your excited, because this is the last tutorial. In this tutorial, you will learn some advanced techniques, that can help you tackle the trickier maps.

Here, this player is on CP_Steel. Even on easy, this map is quite challenging. Because enemies take multiple paths. On many maps, enemies take multiple pathways, so you must keep your eyes peeled for possible pathways and react accordingly. Lets see how he responds.



The player uses most of his/her metal to create soldier towers. And placed them on building rooftops. This is an excellent move, because they cover a large range, and have splash damage. Look for any high ground you can place explosive towers on, soldiers work best.



Along with the soldiers, he/she uses the rest of her metal to create pyros, placing them at choke points where multiple enemies pass at once. This is a very useful move, as it allows pyro's to deal with more then 1 path. Saving metal.

Lets take a look later on in the game.



Here, the player is driven to the final point. And must defend it. But how?



The player combines power between two types of heavy towers. Natascha Heavies, and Stock Heavies. Both very powerful. This setup makes it difficult for enemies to get up there, if they do, the other heavies will wipe them out.

It is extremely important to prioritize tower locations and brown townyze maps in their deepest.  Spending some time on a Team Fortress 2 Map can help with this if you own the game.

This concludes the Advanced Techniques Tutorial. It may have been short, but most other techniques you must figure out and learn for yourself. The Final Exam is Now Unlocked. Proceed there to test what you have learned. Ask any questions you like before proceeding.




Jump to the Final Exam?



Final Exam



Welcome Player! This is it! your final exam! I bet your more excited then ever. All you have to do is survive the training bots, and you will be ready to take on the world ahead!

Let me just...Wait....What is that?





Gray Mann: So...Your the little pig they've been training...Pathetic.



Gray Mann: You really think you can defeat me?




Gray Mann: As you can see, i have an army far more superior then you.



Engineer Bot: Teleporter Goin Up.



Gray Mann: Goodbye worthless pig. Enjoy whats left of your life, which will be ending soon.




Gray Mann is unleashing his robots! you must set up a defense against him!












Shop

Stock Scout Tower - 25 Metal

Stock Soldier Tower - 25 Metal

Stock Pyro Tower - 25 Metal

Stock Demoman Tower - 25 Metal

Stock Heavy - 50 Metal

Stock Engineer Tower - 25 Metal

Stock Medic Tower - 10 Metal

Stock Sniper Tower - 25 Metal

Stock Spy Tower - 25 Metal




Engineer in pos 1
Demo in pos 2 ans 3
Heavy in pos 4

Engineer in pos 1
Demo in pos 2 ans 3
Heavy in pos 4

Wouldn't we need something more close quarters, like maybe a pyro or two?

I say Pyro in Pos.1
Soldier in Pos.2
Leave the other two.

Wouldn't we need something more close quarters, like maybe a pyro or two?

I say Pyro in Pos.1
Soldier in Pos.2
Leave the other two.
You are making it worse

You are making it worse

Lovely, now I'm the bad guy. forget it.

Heavy at 1

Soldier at 2

Scout at 3

Pyro at 4



Multiple Tower Submissions are rolled randomly to determine which is placed. Ze Operator made the second tower post, and it landed on 2, so his is used. (You have rights to gloat to redconer now)






-50 Metal




Build More Towers? (Refer to Store if So)




Start Wave?

Build the other two towers redconer originally posted, then begin the wave



-75 Metal




Wave 1 Incoming







The Pyro tower was a poor choice, as its range is not good enough to hit them, remember a tower may be placed anywhere on the map as long as something can normally go there.











Wave 1 Complete!







You have a Technology Point. You had best research a new tower.




Choose a Technology Tree to Research From. 1-9, or Scout-Spy.