Poll

What should Anti-Render Belt do?

When used, prevents renderman from coming to you
8 (32%)
Detects renderman??
3 (12%)
Makes it so he can't static your face
10 (40%)
none
4 (16%)

Total Members Voted: 25

Author Topic: Support_Renderman | RECRUITING SCRIPTERS  (Read 23087 times)


Support_Rendermen

Welcome to the new Support_Rendermen update thread, and the new developers to continue the renderman mod.

Update notes/changelog

**v.1**
First ever released of Support_Rendermen
**v.2**
Mostly new sound effects such as "lovingstuff".
There is also some new features that have been implemented into the mod.
**v.3**
This version has been said to be the last version of his time in the development of Renderman mod.
There has been mostly only sound changes, and a little change in the script.
**v.4**
The Return of the mod.
A ass-load of new sounds and ambients that will scare your socks off!
New RTB preferences have been implimented into the mod. (Total of 1 new prefence) Disabled decoys? [ ]
The mod has had a source code change.
New system has been added. Decoys!
Decoy:
Meant to be hallucinations of renderman, very scary sound effects (thanks to cypthon and ocelotus). Don't hurt you, just make you pee your pants!
New mod description.txt (not reccomended, unless you are curious to see...)
Thank you, Chrisbot6.
**v.4.1**
The official release had some mess ups, some sounds were left out and some other stuff that was meant to be in the mod, those sounds have been re-added into the mod files, i guess new sounds right?
**v.4.2** Newest
We have gotten a bunch of reports of the decoys malfunctioning and "never" disappearing when encountered, we have fixed this very known bug, and you can't really tamper with the decoys anymore making them pure naked. (pervs)
Ocelotus does a few edits to lovingstuff and HESRIGHTTHERE sound loops. They now have a cutting-off statistic touch to it.
**spare** Coming soon..
What if an old forgotten mod was revamped once again into a bloody nightmare beyond your imagination?

=Want to be apart of the evolution of renderman mod=

If you want a sound or something implimented into the mod, then please give us a download below and a description of what it is.

What to do:

+ Do
- Don't

+ Tell us what it is. Is it a sound, code, or idea.
- Just give us link, who knows. It might give us a virus.

+ Have a mediafire, dropbox, or something we can download freely from.
- Don't have a account on anything or requires us to download a program or need to register.


Credits


Christbot6
Block king124 (Cypthon)
Ocelotus
Taylor0055
PurpleMetro
Nicepoint
Legotween98.

Unused

Render Taser
Decoys (REMOVED)






« Last Edit: January 31, 2016, 01:08:41 PM by Cypthon »


Check out our add-ons topic to be able to vote in our polls and download the updates!
« Last Edit: May 16, 2015, 12:37:51 PM by Ocelotus »

I can't script for stuff, but I would like to be a beta tester, if possible

I can't script for stuff, but I would like to be a beta tester, if possible
You can beta test, but we haven't gotten to the beta stage yet. It'll be a bit until you get to test.

For those decoys, you might want to check out the psychosis curse from StalkerDM. You'll need some code from curses.cs and misc.cs (in particular, they make use of armor::onCollision and player::damage).

I can't script for stuff, but I would like to be a beta tester, if possible

« Last Edit: April 08, 2015, 08:39:23 PM by Ocelotus »

For those decoys, you might want to check out the psychosis curse from StalkerDM. You'll need some code from curses.cs and misc.cs (in particular, they make use of armor::onCollision and player::damage).
Thanks, that will help, we just PMED demian for help, since he helped with the original mod, he might be able to help us with something.


(i posted this by accident i went to modify it so ignore it .-.)

I can't script for stuff, but I would like to be a beta tester, if possible

Thanks, that will help, we just PMED demian for help, since he helped with the original mod, he might be able to help us with something.
If you want to know how mechanics work, most of my code should be annotated.

If you want to know how mechanics work, most of my code should be annotated.
We won't be doing much coding stuff, but new codes might be needed for Decoys.
We are mostly doing new sound effects and illusions.
« Last Edit: April 07, 2015, 04:59:01 PM by Cypthon »

nevermind
demian will help with a model or two
« Last Edit: April 06, 2015, 05:09:13 PM by Ocelotus »

I can't script for stuff, but I would like to be a beta tester, if possible

I can be a beta tester and make a good map for testing.