Author Topic: Creating a WWI game for university - Need someone who knows their stuff.  (Read 1559 times)

I did something similar to this, and I got extra credit for putting in easter eggs. you should do that.

Very fitting for the first world war. The whole thing was a very complicated mexican standoff. Units would occasionally charge over the trench walls in a mad dash across the field to get into the opposing area. I would recommend against making it a pure defense game and add some aggressive elements to it.

While the enemy can send waves at you, you can also send waves at them. The units would be very easily killed of course and get pinned down or killed in the no-man's-land. You could deploy different tactics such as investing an in-game currency to spend on units or research technologies. You could also have units work on making a tunnel to the other side and rigging explosives. Or you could even invest heavily in armor technologies and send tanks rolling across their trenches, (their obvious weakness being artillery or even breakdowns, since WW1 tanks were not very reliable).

machine gunners could have blind spots

tanks could have breakdowns

infantry in no-mans-land would be weak to entrenched infantry

artillery would have a long cooldown time etc

The actual no-man's-land could be a place where dead infantry and failed charges "pile" up, making it more difficult to cross due to barb wire and bodies as well.
This is pretty much what I had planned, I'm arranging a meeting next week with my lecturer to discuss what I should/shouldn't do from my plan.

I did something similar to this, and I got extra credit for putting in easter eggs. you should do that.
Easter eggs wont get me marks lol


How in-depth do you need your information to be ?
While I haven't studied the time period academically, I have had done research in the time period previously; for example I know a bit about the tactics and the technological progression and the effects of the new technology on the war.