that would get the job done
Actually, I found a way to lower the paths relative to the height of the terrain, so the option has been included.
Prepare for more hype - Boundaries and Clouds have been added!
Cloud generation can now be toggled, as well as having solid or non-solid collision for cloud bricks (you can still build on non-solid bricks though). They also have another layer of detail, as compared to clouds in v2, and will support ModTer. Just like for terrain, you can choose various brick sizes for clouds.
Boundaries now generate for both square and radial grids. You can choose to generate boundaries relative to the highest terrain point per chunk and the offset per brick you set, or you can set a standard height for all boundaries. A new feature is the ability to add a "ceiling" boundary, which can prevent players from leaving a minigame. I might also try to make boundaries work with infinite terrian.
Paths have been updated so that you can sink them into the ground, relative to the percentage you set and the height of the terrain. I'm also thinking about creating temporary files to make paths load faster, and including a secondary, faster method for generating them. Still need to fill in gaps inbetween path bricks though.