yep
lagged out of the server, but holy crap. although it looks no better than it does in the pictures, by my soul it has way more of an effect in person.
its like that vast sense of unimportance you get when you play minecraft single-player, just one man (or a few men) against the infinite space of the wilderness...
only a few games really capture this feeling and with this, blockland becomes one of that group.
Thanks for joining guys! The beta went well and got some great feedback on the generator.
The only potential issues I'm worried about is if terrain will be able to update fast enough, and if constantly clearing / generating bricks will cause problems with client-ghosting. These did come up during testing today, so I'm not really sure how to address it just yet.
So basically I'd be able to build a small house and have little houses placed throughout the landscape?
Yes, you'll be able to use just about any .bls save and have it be included in the landscape generation, no matter where the build itself is located. You'll be able to choose which builds you want to use and which biomes they'll generate in, and it'll take care of the rest.
won't it take ages to test though?
GSF, can you take that code you made to rotate bricks, and make something that can mirror a duplication? I just had a really annoying rebuild session when I forgot to edit the other side of a carrier to match the side i changed while changing it.
I think about two weeks of testing should be enough. I'm trying to catch and address as many issues as possible before the beta even starts so that it'll won't need to be as extensive. And a mirror duplication script for the add-on or as a separate add-on?