I've tried setting the FPS in the edit menu for the animation lower than 10, still speeds up insanely
There are 14 frames in the animation.
Added some frames now, there's 46
Here's the part where the animation has been added
// Initial start up state
stateName[0] = "Activate";
stateTimeoutValue[0] = 0.15;
stateTransitionOnTimeout[0] = "Ready";
stateSound[0] = weaponSwitchSound;
stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Fire";
stateAllowImageChange[1] = true;
stateSequence[1] = "Ready";
stateName[2] = "Fire";
stateTransitionOnTimeout[2] = "Smoke";
stateTimeoutValue[2] = 0.14;
stateFire[2] = true;
stateAllowImageChange[2] = false;
stateSequence[2] = "Fire";
stateScript[2] = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = DartlingGunFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = DartlingGunShot1Sound;
stateSequence[2] = "BarrelSpin"; < - - - Animation Name
stateEjectShell[2] = true;
stateName[3] = "Smoke";
stateEmitter[3] = DartlingGunSmokeEmitter;
stateEmitterTime[3] = 0.05;
stateEmitterNode[3] = "muzzleNode";
stateTimeoutValue[3] = 0.01;
stateTransitionOnTimeout[3] = "Reload";
stateName[4] = "Reload";
stateSequence[4] = "Reload";
stateTransitionOnTriggerDown[4] = "Fire";
stateTransitionOnTriggerUp[4] = "Ready";
stateSequence[4] = "Ready";
(Off topic: Thanks for the help guys )