I've made events for players to be able to run.
Events:
setRunning - bool, multiplier - Forces them to be able to unable to run, useful if they cannot run.
canRun - bool - Makes it so the player can run by using the jet key. They cannot run by default.
isRunning - void (Hidden - Useful for scripts) - Checks if the player is running.
Includes a VCE variable for "running", can set the player to run as well and useful to check if they are running.
Event_Running