Author Topic: Making a DJ Hero-esque game (new website with downloads)  (Read 5986 times)

Works perfectly in Wine, controls are a bit difficult to get use to tho.

Works perfectly in Wine, controls are a bit difficult to get use to tho.

I got used to it pretty quickly, maybe that's because I've played rhythm games a lot before though

Works perfectly in Wine, controls are a bit difficult to get use to tho.

You can also run it entirely natively. Install http://love2d.org and run love --fused dj.exe

Made a Proof of Concept for adding a song not included.

http://a.pomf.se/dccfvl.zip

Throw this in songs.

This is kinda made for port. Don't quite even know how to delete notes out of the editor (or move them). Editor controls would be nice.

Trying to do this in play mode crashes it. Don't know why.
« Last Edit: May 15, 2015, 08:13:17 PM by The Killer Cop #311 »

Current setlist and planned setlist?

Made a Proof of Concept for adding a song not included.

http://a.pomf.se/dccfvl.zip

Throw this in songs.

This is kinda made for port. Don't quite even know how to delete notes out of the editor (or move them). Editor controls would be nice.

Trying to do this in play mode crashes it. Don't know why.

Left click to place a note
Right click to delete a note
Space to play/pause
Hold middle mouse to change lanes
Scroll wheel to move 1 beat through song
Page Up/Down to move 10 beats through song
Home/End to go to start/end of song
Hold Shift to increase precision to quarter notes
Hold Ctrl and use the scroll wheel on a note to change its length
Ctrl+S to save
Ctrl+P to play from here
« Last Edit: May 16, 2015, 03:41:59 AM by portify »

Current setlist and planned setlist?

Not really set in stone at all. Feel free to suggest songs.

Made a Proof of Concept for adding a song not included.

http://a.pomf.se/dccfvl.zip

Throw this in songs.

This is kinda made for port. Don't quite even know how to delete notes out of the editor (or move them). Editor controls would be nice.

Trying to do this in play mode crashes it. Don't know why.

You need add subtitles = {} to this:

return {bpm = 100, difficulty = "Easy", length = 19.156, notes = _[1], image = "dj-hero-2.jpg", lanes = _[2], offset = -0.05, title = "Calibration Beets", beatScale = 96, audio = "idk-lol.mp3", statsImage = "stats.jpg", author = "DJ Hero 2 team"}

It currently doesn't detect if you don't have subtitles and thus always assumes that you do. I've fixed that and I'll post the newest version publicly after I do a few more things.



This song was so hard.  :cookieMonster:
« Last Edit: May 16, 2015, 03:44:36 AM by portify »

http://a.pomf.se/uqjryp.zip

Modded the chart since I actually learned the controls haha



First public build

http://a.pomf.se/qnzkob.zip

Added a few WIP songs, fixed 'subtitles' field being required, completely remade the song selector from scratch (supports keyboard, gamepad, mouse and touch), made most of the UI density independent (so it looks fine on Mac Retina screens and mobile phones), added mouse support to main menu and pause menu and added tons of small fixes and improvements.
« Last Edit: May 16, 2015, 04:38:13 AM by portify »

Alright now I'm actually trying to make a real chart.

http://a.pomf.se/baynxh.zip

Song is Synthesized by Symbion Project, WIP Insane/Expert chart. Don't exactly know where to fade ATM.

EDIT: Also, small suggestion, add a hyperspeed/speed rate mod for anyone who wants the chart to move faster. I had to set the BPM of the chart I'm doing real high to make it look challenging (and have the BPM pulse match).

EDIT: Also, small suggestion, add a hyperspeed/speed rate mod for anyone who wants the chart to move faster. I had to set the BPM of the chart I'm doing real high to make it look challenging (and have the BPM pulse match).

Change the beatScale variable in the .track file. It's the amount of pixels inbetween each beat (so more space means moving faster). 64 is the default. 128 makes it move twice as fast.
If I remember correctly the BPM pulse effect is intentionally half of the actual BPM.

Don't exactly know where to fade ATM.

By the way, the game actually has a hidden-y "Guitar Hero" mode. If you add mode = "5keys" to the .track file then there won't be any lanes and you have 5 buttons that can be triggered with ASDFG.
« Last Edit: May 16, 2015, 06:20:07 AM by portify »




First public build

http://a.pomf.se/qnzkob.zip

aaa damn you pomf.se
could anyone please upload a mirror
i really want to try this but for some reason i just can't load pomf.se
just gives me This webpage is not available

ERR_CONNECTION_TIMED_OUT

If you add mode = "5keys" to the .track file then there won't be any lanes and you have 5 buttons that can be triggered with ASDFG.
i attempted this, but it doesn't seem to work.