Ayyy thanks
EDIT: Alright another problem bots never spawn on there spawns only on the default spawn sphere never wield weapons always flee and ignore team balancing? i set a team to only have 1 person and it decides to add 5 players to each? they also ignore path nodes and rally points with nothing being printed to the console
The bots use player spawns. They will randomly choose a weapon from the team's inventory, with items at the top being more likely. They will ignore path nodes if there's an enemy around. They will flee if they don't have a weapon. Team Balance should not affect them. They will not follow paths if there is no objective for them to reach, such as a rally node, capture point, or flag.
Any way you could add a new event to this new version? An event for OnPlayer*blah*Zone (Team1/2/etc.)
Also, is there a way to make each team have a way of winning when the others are dead? I have a 3 team TDM where 2 teams' goals are to eliminate each other while the third is to eliminate both.
No, that seems like something for the maker of zone events to add, or for a 3rd-party mod.
Yes, you can easily do custom setups like that using VCE (see the Slayer help tab for a list of variables) and Slayer's onMinigameDeath and Minigame->Win events. I don't see how the third team could ever win, though, since by eliminating one team they would cause one of the first two to win.
You can also add lives to teams individually, so some could have lives and others not. Click the "Advanced" button in the Teams tab.