I was wondering this because I was recently looking at playertypes and how their animations are done through dsq files, I was wondering if I could separate some weapon animations into dsq so I can call them through playthread scripts. Is this possible?
i have gotten the animations all set up in .dsq format but im having this problem VVV
ok, so i have my weapon with its animations exported in .dsq, now i'm having the problem of how do i trigger them to play using playthread, i have tried %obj.getmountedimage(0).playthread(0, reload); but obviously that's looking for the weapon image not the shape itself, how can i call the shape to play a thread?