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[MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World

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Private McDoggy:

I always hated the karma system. It felt so useless to me.

Lord Tony®:

I feel like all weapons look the same including legendary weapons. It's like there is no truly "unique" weapons and it's all just borderlands style guns.

Alternat¡ve:


--- Quote from: Bushido on November 12, 2015, 07:53:12 PM ---if either the wanderer or atom bomb baby starts to play on the radio, you are predestined to win the current fight

it's science

--- End quote ---
I remember The Wanderer started playing when I first got on the vertibird.

Also should I stay with the Brotherhood? They seem like extremists and treat my bud Nick Valentine like scum. IDK if I can leave though.

Bushido:


--- Quote from: Lord Tony® on November 13, 2015, 12:21:38 AM ---I feel like all weapons look the same including legendary weapons. It's like there is no truly "unique" weapons and it's all just borderlands style guns.

--- End quote ---

you know i don't necessarily mind this

as fun as they are to find and as overpowered they usually are unique weapons are weird and sort of nonsensical from an role playing standpoint because they don't really play well with the rules of the setting; they're usually mysterious custom-created weapons that are extremely powerful but also one-of-a-kind with no explanation as to why they're so useful and especially why they have weird effects, and what's more is a character using a unique weapon sort of loses their identity; they're not winning combat due to superior firepower, they're winning combat due to one specific weapon which sort of feels like they're being aided by an entirely new character, or the new weapon has become a facet of their characterization

like if i were to play through new vegas and mostly use the ratslayer the ratslayer would be incorrigibly bound to the way my character operates because this name, specific weapon helped propel the story

fallout 4 does away with that problem by abstracting 'uniques' into just a strange function added to an otherwise-normal weapon, helping make them more mundane

(fallout 3 could possibly be viewed as doing something similar, but what's more likely is that fo3's uniques were poorly concieved and boring and usually just flat damage increases or something and should be ignored)

Frequency:


--- Quote from: Private McDoggy on November 13, 2015, 12:13:28 AM ---I always hated the karma system. It felt so useless to me.

--- End quote ---

I just wanna be evil maaan

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