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| [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World |
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| ZombiLoin:
Ian is also a good shield to use. Let him "tank" the damage and just try to kill the deathclaw before it turns towards you. |
| CypherX:
--- Quote from: Frequency on November 15, 2015, 02:51:07 PM ---strength could increase based based on how often you use unarmed/melee attacks or carry around a large amount of stuff as you walk around the wasteland perception could just go up over time, or maybe the more you're subjected to things that mess with your perception like alcohol or drug withdrawal (those mess with your "senses," right?) endurance could increase based on withstanding and recovering from damage that's dealt to you charisma could go up by interacting with people frequently intelligence could go up by hacking terminals, reading, lockpicking, etc. agility could go up by running around or sneaking and luck could just go up by getting criticals :^) i just think it would be an interesting idea to try out, at least for a mod --- End quote --- for a mod sure, but i feel like this and the fact that you can increase SPECIAL anyways sort of betrays one of the older concepts in fallout. i dont really like that since the activities are so mundane that you'd be a super character by level 20. doesnt seem right |
| Harm94:
--- Quote from: ZombiLoin on November 15, 2015, 03:05:25 PM ---Ian is also a good shield to use. Let him "tank" the damage and just try to kill the deathclaw before it turns towards you. --- End quote --- you could also have all the followers in the world like Tycho, Katja, Ian and dog meat. ^So you were pretty much set to go fight them. |
| Blockchip:
I haven't played fallout 4 yet. I've heard that the game doesn't have "Skills" from fallout 3. Is that the case, and if it is, are they replaced by anything? And do i get to not put everything into lockpicking? |
| snot:
all perks have ranks, each lockpicking rank does a harder lock |
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