Off Topic > Games
[MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World
Frontrox:
--- Quote from: Cybersix on November 27, 2015, 01:54:18 AM ---I am Vault-Tec
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Legoboss:
--- Quote from: Amerax on November 27, 2015, 01:47:11 AM ---http://imgur.com/a/koaKe
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A stuffty comparison, try doing that but with the mod that replaces those options in fo4 with the full sentences.
Amerax:
--- Quote from: Legoboss on November 27, 2015, 01:59:56 AM ---A stuffty comparison, try doing that but with the mod that replaces those options in fo4 with the full sentences.
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I dont think its a stuffty comparison when you need a user made mod to fix it.
I think the album also shows that in past games there is unique dialogue based on your perks/SPECIAL, while in Fallout 4 there is none.
And no, Charisma doesnt count.
Jubel:
god there is a pretty creepy maze between Miltons general hospital and Fallons general store
sir dooble:
It's weird, really, they messed up in terms of speech in opposite ways on two different games.
Fallout 4 needs full dialogue choices, and preferably more choices related to perks/SPECIAL, and voiced lines are nice, but not necessary. This is basically the system in Elder Scrolls Online (and older fallout/tes games).
Elder Scrolls Online however needs voiced characters, is fine with limited info dialogue choices, and has no real need of choices based on perks/stats (the only perk ones are rarely used benefits from fighters/mages guild skills).
It needs the voiced characters especially, then you could have co-op dialogue, where one of the groups choices is rolled for, then spoken for everyone, and everyone is on the same page, which is the way it works in Star Wars The Old Republic.
It's weird that both Bethesda/Zenimax teams went for the wrong choice for their game.