Off Topic > Games
[MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World
sir dooble:
Ammo crafting was a loving nuisance, especially as you found more ammo than you can craft.
Hardcore mode was alright but nothing amazing, just some more stuff to micromanage which was super easy (only sleep was kind of annoying if no beds around, but you could just chug nuka-colas all game and never sleep, so it still wasn't realistic). Plus they then roostered up by giving you a bottomless canteen in GRA (or other pack), which you chugged automatically, and had no rads, when half the point was balancing food/water intake against rad gain.
Also, NV had essential npcs too, particularly companions (unless on hardcore).
Bushido:
my favorite part about hardcore mode was having to actually wait around in cover; eating and drinking was arbitrary and wandering around gave me more food and water then i knew what to do with anyway. having pre-placed food (and hell most unprepared food like meat you get off of enemies) be super irradiated is a nice touch but i still feel like everything heals you way too much too fast
ammo crafting was a pain in the ass for smaller rounds but i appreciate the idea of deliberately dismantling bullets you don't need in order to turn them into bullets you do need, but new vegas didn't really do that either cause all the bullet's powders and primers were could only be used in similar-scale bullets and that's realistic but doesn't fit the mechanic that they seemed to be going for (unless the idea was that you could break apart bullets to deliberately make more powerful bullets, but then i never swapped out bullet types depending on enemies anyway) (especially to the rare stuff like pulse rounds and incendiary rounds, because they were too good to use)
like the point of survival mode is to force you to actually use cover and retreat / charge as necessary to make sure you're getting the most out of your HP as you can but the problem is that there's still no reason you'd ever actively run from a fight unless you're completely out of ammunition because food is so plentiful
Regulith:
I stopped picking up food because I have 300 stimpacks by the end of the game
Bushido:
i kept picking up food because i had 300 stimpacks every time i went back to town, which meant i was sitting around on 300 stimpacks worth of cash
Lord Tony®:
--- Quote from: sir dooble on November 28, 2015, 03:19:10 AM ---Also, NV had essential npcs too, particularly companions (unless on hardcore).
--- End quote ---
That's nice and all except how often do you encounter them? Yessman (who can still die technically) is hidden away somewhere not in the way so how can you use that excuse?
Your average essential NPC in both Fallout 3 and 4 will often get in your way, they aren't hidden away where you'll almost never see them. Nope, they are right out in the open always preventing you from doing what you want to do. I want to pick pockt someone and then I get an essential NPC shooting me for it and there is nothing I can do about it. Rivet City was a nightmare and I hear sanctuary is no better. A lot of them are essential for no reason too, there has been a few NPCs who are essential that serve absolutely no purpose. Even after their quest is done they are still immortal and still useless.
Speaking of micromanaging fallout 4 does it worse. I've seen people who spend hours just collecting pencils just to extract their lead for some stupid thing they need to build.