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[MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World

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--- Quote from: Awdax on November 28, 2015, 06:21:19 PM ---Maybe you can ask the guy, he probably has some amount of info regarding the situation.

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You can't have a conversation with him after the first time you meet him again in Goodneighbor

sir dooble:


--- Quote from: Tokthree on November 28, 2015, 06:24:57 PM ---No, the terminals said that they were only supposed to be monitored by those in the vault for 100 days. After that the staff were to leave the vault, leaving the experiment to be monitored externally by Vault-Tec through some unexplained mechanism. I believe some other vaults were set up to be monitored externally by Vault-Tec as well but I'm not sure about that

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Yeah, there wasn't any indication that the chambers were ever going to be opened, instead simply monitored from afar.

Presumably the mechanism that allowed for that monitoring still exists in some way, because the Lone Wanderers chamber was opened remotely.

As for the science team, they were expendable. They were hopefully, but not likely, going to be able to leave after about 100 days, if not they'd start to starve after 180.
Whereas in other vaults, where a science team had a continued presence, the science team were incorporated into the experiments themselves.
For example, Vault 81 had a scientific team, who were essentially intended to live in tandem with the general population. I don't believe it's claimed that they were part of an experiment too, but I find it unlikely given the circumstances, that they wouldn't have been a social experiment running alongside Vault 81s actual laboratory experiments.

You can potentially infer spoilers from this link, but I suspect that the science team may essentially have been involved in an experiment not unlike the Milgram experiment, where the science team are seperate from the subjects.

IkeTheGeneric:


--- Quote from: Lord Tony® on November 28, 2015, 05:11:09 PM ---So despite the fact no one asked for a Borderlands style of loot they did

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At least it's better than waiting x amount of seconds for the UI to pop up. I would have preferred something styled a little more like the previous games but still functionally the same, but that's what mods are for.

sir dooble:

So a serious downside to the Diamond City house is that it has no armour/weapons workbench inside, AND you can't build one.

There are the workbenches just outside in the market, HOWEVER, they don't share inventory with your settlement workbench in the house.
So if you deposit all your junk in the house, then you have no materials when you go outside to work on your armour/power armour/weapons, and if you deposit outside, then no materials for decorating.

Basically you have to move all of your junk in and out of the house all the time.
No idea why they wouldn't let you build a crafting station inside, especially as you're very limited by what you can build inside anyway (no walls, fences, doors, traps or turrets).

Steve5451²:


--- Quote from: sir dooble on November 28, 2015, 08:05:24 PM ---So a serious downside to the Diamond City house is that it has no armour/weapons workbench inside, AND you can't build one.

There are the workbenches just outside in the market, HOWEVER, they don't share inventory with your settlement workbench in the house.
So if you deposit all your junk in the house, then you have no materials when you go outside to work on your armour/power armour/weapons, and if you deposit outside, then no materials for decorating.

Basically you have to move all of your junk in and out of the house all the time.
No idea why they wouldn't let you build a crafting station inside, especially as you're very limited by what you can build inside anyway (no walls, fences, doors, traps or turrets).

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I wouldn't mind tricking it out.
Luckily there'll probably be a mod to unlock it.

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