Off Topic > Games
[MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World
Dreams_Of_Cheese:
--- Quote from: sir dooble on November 29, 2015, 04:06:34 AM ---What is up with you trying to kill every single character in the game?
Like, I get wanting to have the freedom to kill whoever, but if given the choice, would you forget your entire game over and kill everyone?
Also, you've already been told that all companions are essential, so why would bother trying to kill Dogmeat?
--- End quote ---
attention
Lord Tony®:
--- Quote from: sir dooble on November 29, 2015, 04:06:34 AM ---What is up with you trying to kill every single character in the game?
Like, I get wanting to have the freedom to kill whoever, but if given the choice, would you forget your entire game over and kill everyone?
Also, you've already been told that all companions are essential, so why would bother trying to kill Dogmeat?
--- End quote ---
I don't like dogmeat, he ruins my sneak situations, he wastes my stimpacks, he makes annoying noises.
Lord Tony®:
--- Quote from: Waru on November 29, 2015, 01:55:37 AM ---How the forget do you guys have AMMO
--- End quote ---
Apparently the player character is a master at armor smithing, black smithing, gun smithing, chemistry, carpentry and cooking yet the player character can't seem to grasp the concept of making ammo.
sir dooble:
--- Quote from: Lord Tony® on November 29, 2015, 05:59:51 AM ---I don't like dogmeat, he ruins my sneak situations, he wastes my stimpacks, he makes annoying noises.
--- End quote ---
Why not leave him at a settlement?
Also, you don't have to use your stimpaks on him.
I let him run in and maybe chip off a bit of health from the enemy, or hold down the closer enemies, but if he gets knocked down then I leave him there for the duration of the fight.
I save my stimpaks for myself on this playthrough, especially as I'm without a ranged companion, and I'm in higher level areas at a lower level.
Also, you can always command the companions to stay in one place when you're sneaking about, and then retrieve them once you've taken out the enemies.
Or just not have the companion in the first place.
Lone Wanderer perks is useful then, as fully upgraded it gives you like 200 extra weight, better defense, and better damage.
Lord Tony®:
--- Quote from: sir dooble on November 29, 2015, 06:08:07 AM ---Why not leave him at a settlement?
Also, you don't have to use your stimpaks on him.
I let him run in and maybe chip off a bit of health from the enemy, or hold down the closer enemies, but if he gets knocked down then I leave him there for the duration of the fight.
I save my stimpaks for myself on this playthrough, especially as I'm without a ranged companion, and I'm in higher level areas at a lower level.
Also, you can always command the companions to stay in one place when you're sneaking about, and then retrieve them once you've taken out the enemies.
Or just not have the companion in the first place.
Lone Wanderer perks is useful then, as fully upgraded it gives you like 200 extra weight, better defense, and better damage.
--- End quote ---
I tried sending the dog to settlements but he keeps magically showing up whenever I ride an elevator.
The dog is a gimmick, the only true dogmeat is dogmeat from Fallout 1.
In Fallout 1 the entire point of dogmeat was to be just a movie reference/easter egg to "A boy and his dog" and Mad Max 2. In fallout 3 and 4 they just merely copied the idea from Fallout 1. Been there, done that.
It wasn't original in Fallout 3 and it's not original in Fallout 4.