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| Ravencroft·:
--- Quote from: Oasis on November 30, 2015, 12:16:43 PM ---I was psyched to use the Castle until I hit the arbitrary size limit after placing a few beds and electrical systems. Thanks Bethesda for ruining all my fun. --- End quote --- I don't like the castle at all. Definitely nice defenses but the dirt piles from the eggs and giant piles of rubble from the crumbled walls were both a turn off for me. |
| sir dooble:
--- Quote from: Ravencroft· on November 30, 2015, 11:10:56 AM ---Can I use the airport if I'm sided with the institute? --- End quote --- Yes, but I found the place very awkward to build in, when I tried. There are very very few spaces for food and water pumps (no standing water, so no water filters). There are also a few concrete bollars you can't remove, which restrict your building. Plus the size is very very small, and it's restricted by concrete walls, which have some holes in them, which you can't patch easily with the materials available. I wouldn't recommend it as a settlement site, maybe just a personal house. It's really only intended for one mission, where you have to build some large items, and can choose to do it with the Brotherhoods help. Anyone find it a little bit jarring that your characters are given slightl background stories? Mainly the fact that the Male Character is always a soldier (this I don't mind too much), and that the Female Character is always a Lawyer. Meaning if you play as a female, your character in 2077 was an American lawyer, then the bombs dropped, and they were frozen, and they wake up in 2287, but to them it's been minutes since the bombs fell. They get outside, and within days, or even hours, they're chopping limbs off, blasting people in the face, planting explosives on priests, etc, etc... Doesn't quite mesh. They were very good to not impose much story on your character, besides being a pre-war married parent, but that one thing for female characters can imply just a little bit too much about your character. |
| Oasis:
--- Quote from: sir dooble on November 30, 2015, 01:44:53 PM ---Anyone find it a little bit jarring that your characters are given slightl background stories? Mainly the fact that the Male Character is always a soldier (this I don't mind too much), and that the Female Character is always a Lawyer. Meaning if you play as a female, your character in 2077 was an American lawyer, then the bombs dropped, and they were frozen, and they wake up in 2287, but to them it's been minutes since the bombs fell. They get outside, and within days, or even hours, they're chopping limbs off, blasting people in the face, planting explosives on priests, etc, etc... Doesn't quite mesh. They were very good to not impose much story on your character, besides being a pre-war married parent, but that one thing for female characters can imply just a little bit too much about your character. --- End quote --- The best way I can think to deal with this until those alternative start mods pop up, would be to roleplay these scenarios. If you're the guy, almost automatically pick up your military training again and survive like a badass mother forgeter. If you're the woman, extreme caution and apprehension, building up to maybe a cliche turning point of when you kill your first human being. Doesn't help that Bethesda threw in rather violent main story quests right at the beginning this time. When they just threw you out in the world for 3, that was a little better. |
| Regulith:
There's something weird to me about Nick Valentine and Mercer Frey, two characters with the same voice actor, both being able to unlock doors that the player can't |
| Zloff:
--- Quote from: Oasis on November 30, 2015, 01:57:07 PM ---Doesn't help that Bethesda threw in rather violent main story quests right at the beginning this time. --- End quote --- yeah, what I wasn't very fond of was how they had you ripping raiders and a deathclaw apart with a minigun in power armor within the first 1-2 hours of gameplay |
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