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| [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World |
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| Lord Tony®:
--- Quote from: CypherX on December 05, 2015, 03:46:44 AM ---Tony just stop, you aren't helping anyone's cause. This isn't what random would have wanted. You are the reason he's dead and NWB is gone. --- End quote --- Actually I re-posted a picture that was on Random's photobucket account. Random edited the picture and put a snake on there. Since photobucket retroactively updates pictures and keeps the links intact this resulted in getting me banned off the forums. I contacted Badspot about me having no wrong doing in this, he looked into the photobucket link, saw it was Random's account and banned him off the forums. Random did himself in. Now I make sure every picture I post is off my own account from now on. I learned my lesson. |
| Lord Tony®:
If you want to talk about "letting it go" then bring up "NWB" that kind of contradicts what you are trying to say. Were you even in NWB? I don't recall. The very image I re-posted was a picture from the original NWB clan page. Randomguy's little stunt got the entire clan page and all history of NWB with it deleted. So future players can no longer look back on the page and see the great accomplishments. If there is anyone to blame, it's Randomguy. |
| McJob:
--- Quote from: Lord Tony® on December 04, 2015, 05:29:38 PM ---It's hard to expect quality from a multi-million dollar AAA title, right? --- End quote --- 100 people over 6 years, having to frequently update, scrap and build anew content while maintaining a huge and problematic codebase. Designers had to find and address things that the fans wanted and hated while also trying to find ways to bring new people into the game and impress those who've been with the franchise for a long time. They had to work on platforms that still haven't even been fully explored by console developers. I'm so sick of this bullstuff about "AAA" supposedly meaning "absolute perfection". AAA doesn't mean anything about the quality of the product; it refers to the amount of budget a team can throw at a development cycle. If indie developers had the same amount of cash behind them, they'd probably be producing the exact same level of quality too. You have hundreds of quests, items, NPCs etc to micromanage, and you've got 2 known console specifications plus about a thousand million possible PC configurations which could interact with the software in so many unique and distressing ways. Fun fact; QA probably squashed a couple million bugs before you even got a glimpse of the game. You can't get angry and call a company stuff just because one slipped the cracks. The playerbase has a HUGE factor more people playing the game in very different ways to the original test teams, so of course you'll find things that they didn't. Here's an even more fun fact: Gaming is a business. Nobody can afford to make Fallout-levels of content (and I mean every single game element including art, story, sound, technical code etc) on their free time. Businesses do stuffty practices, but nobody is out there saying "Aww yeah I really loving hate those gamers so forget them!". You have individual developers who are trying to meet deadlines to impress both their bosses and the gaming public, and tough decisions have to be made. Maybe I'm handicapped, but 4 hours in and I haven't had a problem with the storywriting. Guess I need to finish the game to have a real opinion though. I like Obsidian/Chris Avellone a lot, but I haven't found anything to turn me off in this game yet. |
| sir dooble:
I was very happy with the story. A little bit annoying that the factions seemed a bit unrealistic in that they wouldn't change their plans at all, but that's fine. The game needed to throw in some difficult decisions. Pretty much all of the major factions are morally ambiguous in some regard, which was a lot better than New Vegas, where Legion is undeniably evil, House is undeniably corrupt/tyrannical, and the NCR are the best of a bad-bunch. Also, the side-stories in Fallout 4 seem really good too. I've thoroughly enjoyed the Constitution questline, and the Covenant one was interesting too. The Cabot House one was also fun (although probably going to piss off some people for being extra-unrealistic, even for Fallout), and I'm looking forward to exploring it more. And then some of the places without any questline behind them have some great atmosphere's and their own self-contained stories. Pickman Gallery and Dunwich Borers in particular. No spoilers intended, but for those two, maybe the fact that they're both based on Lovecraft, lends to that fact. I definitely can't wait for whatever DLC they eventually throw out. And I'm still nowhere near seeing most of the content of the core game yet. |
| Oasis:
--- Quote from: McJob on December 05, 2015, 04:21:19 AM ---Maybe I'm handicapped, but 4 hours in and I haven't had a problem with the storywriting. Guess I need to finish the game to have a real opinion though. I like Obsidian/Chris Avellone a lot, but I haven't found anything to turn me off in this game yet. --- End quote --- --- Quote from: sir dooble on December 05, 2015, 04:36:15 AM ---I was very happy with the story. A little bit annoying that the factions seemed a bit unrealistic in that they wouldn't change their plans at all, but that's fine. The game needed to throw in some difficult decisions. Pretty much all of the major factions are morally ambiguous in some regard, which was a lot better than New Vegas, where Legion is undeniably evil, House is undeniably corrupt/tyrannical, and the NCR are the best of a bad-bunch. Also, the side-stories in Fallout 4 seem really good too. I've thoroughly enjoyed the Constitution questline, and the Covenant one was interesting too. The Cabot House one was also fun (although probably going to piss off some people for being extra-unrealistic, even for Fallout), and I'm looking forward to exploring it more. And then some of the places without any questline behind them have some great atmosphere's and their own self-contained stories. Pickman Gallery and Dunwich Borers in particular. No spoilers intended, but for those two, maybe the fact that they're both based on Lovecraft, lends to that fact. I definitely can't wait for whatever DLC they eventually throw out. And I'm still nowhere near seeing most of the content of the core game yet. --- End quote --- Wow, that was physically refreshing. I've seen this game constantly bashed sideways and longways throughout the past month or so with no real justification for doing so. Its not a perfect game, but damn, I'm 78 hours in and I think its fun still. Nice to see other people in the thread that are as optimistic as I am. |
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