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[MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World
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Cybersix:

--- Quote from: Ravencroft· on December 18, 2015, 12:44:15 AM ---Yeah you gotta save after you mod your weapon and disable the addon. The mods will still be on the gun.

--- End quote ---
I just turned it off. Gonna re-enable it later on another character.
superslayer:
Why does no one like using the minute men? I have artillery in all my settlements. If the enemy is outside, they're dead. Honestly the minutemen are the only faction I could really connect to and care about. The railroad think they're better because they're the synths, the BoS think they're high and mighty and their word is law in this part of the world where they were uninvited and honestly unwelcomed. and the institute is a bunch of lab snobs who think everyone above ground is a worthless excuse for humanity. but like, the minute men just wanna help. They wanna help get rid of the raiders and ghouls and try to make the wasteland a little safer.
Regulith:

--- Quote from: superslayer on December 18, 2015, 01:21:35 AM ---Why does no one like using the minute men? I have artillery in all my settlements. If the enemy is outside, they're dead. Honestly the minutemen are the only faction I could really connect to and care about. The railroad think they're better because they're the synths, the BoS think they're high and mighty and their word is law in this part of the world where they were uninvited and honestly unwelcomed. and the institute is a bunch of lab snobs who think everyone above ground is a worthless excuse for humanity. but like, the minute men just wanna help. They wanna help get rid of the raiders and ghouls and try to make the wasteland a little safer.

--- End quote ---

Personally, building settlements is my least favorite part of the game (mostly because of how the game handles it, actually) and the time it takes to set up enough settlements for artillery to be viable and wait around for the strike after throwing a smoke grenade is much less enjoyable than just taking the enemies down myself

I'm not exactly sure what you mean by "think they're better because they're the synths" regarding the Railroad because only one member is a known synth, and I definitely haven't gotten any elitist vibes from the Railroad in the slightest

They're both good factions trying to make things better, just for different beings, but I think what it all comes down to is that the Minutemen have the dullest questline, if you can even call the same 4 quests ad infinitum with different starting locations and destinations a questline
superslayer:

--- Quote from: Regulith on December 18, 2015, 01:37:48 AM ---Personally, building settlements is my least favorite part of the game (mostly because of how the game handles it, actually) and the time it takes to set up enough settlements for artillery to be viable and wait around for the strike after throwing a smoke grenade is much less enjoyable than just taking the enemies down myself

I'm not exactly sure what you mean by "think they're better because they're the synths" regarding the Railroad because only one member is a known synth, and I definitely haven't gotten any elitist vibes from the Railroad in the slightest

They're both good factions trying to make things better, just for different beings, but I think what it all comes down to is that the Minutemen have the dullest questline, if you can even call the same 4 quests ad infinitum with different starting locations and destinations a questline

--- End quote ---
I meant helping the synths. They think they're on some righteous crusade and it makes them better people. Im not sure they even care about people as much.

The thing with the minutemen is they're your faction. You basically build them from scratch. Thus making them your story. You dont build the brotherhood, or the Institute or railroad. You're just a member. A follower. But with the minutemen, you're the leader. I don't know, it just feel's more personal than doing what I'm told because my superior or boss or whatever told me to do it. I am the boss, and I so the missions because I want to.

I just don't like following the leaders of the other groups.
Regulith:

--- Quote from: superslayer on December 18, 2015, 01:49:56 AM ---I meant helping the synths. They think they're on some righteous crusade and it makes them better people. Im not sure they even care about people as much.

The thing with the minutemen is they're your faction. You basically build them from scratch. Thus making them your story. You dont build the brotherhood, or the Institute or railroad. You're just a member. A follower. But with the minutemen, you're the leader. I don't know, it just feel's more personal than doing what I'm told because my superior or boss or whatever told me to do it. I am the boss, and I so the missions because I want to.

I just don't like following the leaders of the other groups.

--- End quote ---

It's true the Railroad doesn't really help humans, but I think the escaped synths need the help a lot more than most people do, considering they've got the Brotherhood and the Institute hunting them down while most humans are super paranoid and if there's even a hint that you're a synth they'll blast you to bits (in addition to the dangers humans have to deal with), sounds like a pretty good cause to me so I think they have reason to feel a little triumphant

I don't really care about leading a faction in a game like Fallout so that's part of it too, being named the leader of the Minutemen so quickly and easily makes it feel like such a wimpy little group (and I guess realistically it is when you start), I'd rather get in with a faction that has some footing

You could argue that it's more satisfying to start from the bottom and rise to the top as the leader, but it's not worth doing the questline imo
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