Off Topic > Games
[MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World
CypherX:
Rigid videogame =/= board game played among friends.
They're so far different I'm wondering if you even exist in the same reality as I do to expect the same level of freedom. You seem to really hold Fallout 4 to a standard lightyears above any other game.
Regulith:
why do you keep arguing with him
like...you know he's not going to give in, right? he does this for fun
superslayer:
--- Quote from: Lord Tony® on December 18, 2015, 03:17:58 PM ---It's lazy writing to develop a character unable to die because of quest reason.
Every rule book in DnD discourages Dungeon Masters of making characters unable to die for such reasons.
--- End quote ---
That's DnD. A board game. This is Fallout 4. A video game. If a main story quest giver dies, you're screwed. Random stuff happens and if quest givers died it would make the experience of the game much much worse. DnD is different than Fallout 4 and to compare the two simply because they're both RPG games is really absurd.
--- Quote from: Lord Tony® on December 18, 2015, 03:19:41 PM ---Except in this case the apple is unable to die for no explainable reason.
--- End quote ---
w..what??
Lord Tony®:
It's still not too hard to develop a reason as to why these NPC cannot die.
At least in NV it's explained Yessman can't die because he is a virus program.
The brain robots in Big Mountain can't be attacked because they are controlling your actions.
This janitor in Fallout 3's vault 101 can't die because before leaving the vault if you kill him you may accidentally not loot his corpse for a special key you'll need when you revisit vault 101 through Amata's distress signal!
Lord Tony®:
The people who made New Vegas already said it's incredibly lazy to design a character that is unable to die through unexplainable means. Subtly pointing to Bethesda.
Especially Skyrim with their 100+ immortal NPC count.