I dont know if that would really be that smart of a move now that skill points are gone and intelligence just has to do with perks and giving more exp per thing
Mm, I've been wondering about this.
It will be a change, since I will have to choose SPECIAL attributes to focus in, in order to gain access to/improve abilities I took for granted (for example, lockpicking, hacking, healing, pickpocketing, healing).
I usually make good use of all of those, so I suppose if I want to be decent at all of them, then I will need to have quite a balanced SPECIAL.
Especially as it seems some of the abilities normally associated with Intelligence, like hacking, repairing and healing, are now spread to other SPECIAL (repair is associated with Strength and Intelligence now, depending on what you're building/repairing).
I'll be going after S.P.E.C.I.A.L. and Perks that help me with Charisma, Lockpicking, Science/Computers etc. I want to explore everything.
I think this is the best bet for me, IMO.
Probably have Intelligence semi-high, and maybe Strength. Will probably sacrifice Luck (to an extent, as I want Bloody Mess), and maybe Endurance, since I don't mind having a tougher time surviving if I can explore more.
I'm curious how many means we will have to improve our SPECIAL after choosing them at the beginning.
Like, Fallout 3 had the bobbleheads, and New Vegas had the Implants.
Plus some later perks from DLC improved you too.