Author Topic: Brick Making Issue - Sides disappear when painting/placing ghost brick RESOLVED  (Read 1011 times)

I've made some bricks, specifically plates.  They have the ramp texture on top because they are supposed to be road bricks.  When I change the paint color of any of these bricks, the sides disappear momentarily.  Also, the ghost brick for any of these bricks has as invisible side.  The side that disappears / is invisible in the ghost brick is whichever side the player is closest to.  However, when repainting the brick, the side that disappears is the side that the player is closest to as long as the player is on the right half of the side, otherwise the next side clockwise disappears.  This is not normal for bricks.  I originally made the first brick in Blender, then went through the BLB to see how it works, fixed stuff, adjusted stuff, and copied that BLB to create the other bricks (lengths change from 8x, to 16x, 32x, and 64x).

Also, now it seems faces disappear oddly when bricks are placed next to this brick.  This brick had dimension 8x14x1.  When I place a 1x8 plate along one of the 8x brick sides, the 14x brick side clockwise from the 8x side disappears.  This is the same for any side I try.  Where did I go wrong?

I've supplied the BLB below.  If anyone could help me out or point me toward a thread discussing this issue (I couldn't find anything by searching after experiencing this issue, though I thought I saw a topic earlier discussing this issue).


Both of these issue were fixed by rotating the contents of the side quads, i.e. I cut the info in the north quad, and put it in the east quad, cut the info in the east quad and put it in the south quad, etc.



But I'm still wondering about this:

Does anyone know what the solitary "1" is there for in the fourth line?
And is it necessary to have the COVERAGE section, because I've gone through several BLBs for reference, and some don't have it.  Without the COVERAGE section, does the brick just default to some configuration?

Code: [Select]
8 14 1
SPECIALBRICK

1

0 0 0
8 14 1
COVERAGE: //TBNESW
1 : 999
1 : 112
1 : 8
1 : 14
1 : 8
1 : 14
----------------top quads:
1

TEX:RAMP
POSITION:
-4 -7 0.5
-4 7 0.5
4 7 0.5
4 -7 0.5
UV COORDS:
4 -7
4 7
-4 7
-4 -7
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
5

TEX:BOTTOMLOOP
POSITION:
3.5 -6.5 -0.5
3.5 6.5 -0.5
-3.5 6.5 -0.5
-3.5 -6.5 -0.5
UV COORDS:
0 0
0 13
7 13
7 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
-4 7 -0.5
-3.5 6.5 -0.5
3.5 6.5 -0.5
4 7 -0.5
UV COORDS:
-0.5 0
0 0.5
7 0.5
7.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
-4 -7 -0.5
-3.5 -6.5 -0.5
-3.5 6.5 -0.5
-4 7 -0.5
UV COORDS:
-0.5 0
0 0.5
13 0.5
13.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
4 -7 -0.5
3.5 -6.5 -0.5
-3.5 -6.5 -0.5
-4 -7 -0.5
UV COORDS:
-0.5 0
0 0.5
7 0.5
7.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
4 7 -0.5
3.5 6.5 -0.5
3.5 -6.5 -0.5
4 -7 -0.5
UV COORDS:
-0.5 0
0 0.5
13 0.5
13.5 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
----------------north quads:
1

TEX:SIDE
POSITION:
4 -7 -0.5
4 -7 0.5
4 7 0.5
4 7 -0.5
UV COORDS:
0.02 1.105
0.02 -0.105
0.98 -0.105
0.98 1.105
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------east quads:
1

TEX:SIDE
POSITION:
-4 -7 -0.5
-4 -7 0.5
4 -7 0.5
4 -7 -0.5
UV COORDS:
0.02 1.105
0.02 -0.105
0.98 -0.105
0.98 1.105
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------south quads:
1

TEX:SIDE
POSITION:
-4 7 -0.5
-4 7 0.5
-4 -7 0.5
-4 -7 -0.5
UV COORDS:
0.02 1.105
0.02 -0.105
0.98 -0.105
0.98 1.105
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------west quads:
1

TEX:SIDE
POSITION:
4 7 -0.5
4 7 0.5
-4 7 0.5
-4 7 -0.5
UV COORDS:
0.02 1.105
0.02 -0.105
0.98 -0.105
0.98 1.105
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------omni quads:
0
« Last Edit: June 03, 2015, 01:50:43 PM by Gen. Hothauser »