Author Topic: Is there a way to prevent bullets from killing bricks?  (Read 363 times)

I am trying to make a stream of bullets fire from bricks, but I ran into an issue: the bricks keep being destroyed upon hitting the brick. This is what the mechanism looks like:



The 1x1s on top of the ramps fire the bullets at each other, but when the bullets hit, they destroy a brick. I tried turning off raycasting for each of the bricks, but that causes the bullets to go out through the left side, which I don't want. Any ideas?

Create a minigame and disable brick damage

Create a minigame and disable brick damage
I already knew this, but is there a way to do this outside a minigame without tampering with the weapon add-ons? I was going to add that but there's no edit button in the help section.

Add the event onBlownUp->Self->Respawn.

Add the event onBlownUp->Self->Respawn.
how would you do it en masse?

Auto wrench or duplicator
Or you can modify the save file if you're feeling creative
There's also a console command if you prefer that way, it'd be a double for loop through all of the bricks, checking datablock and color, and then using an addevent method