Welcome to...
PLUNDERFEST
What is this tomfoolery?You are a pirate aboard a ship and you are setting sail to plunder the high seas with ye fellow mates!
It is June 8, 1662. You are aboard the [SHIPNAME] with a tiny crew of 5, and your captain is [N/A]. You are currently off the coast of North Africa, sailing Westward. The weather is clear and perfect for sailing. There is not an enemy in sight.[SHIPNAME]Ship crew capacity: 5/20
Ship hold capacity: 50/100
Ship hold:
Food (20)
Water (8)
Rum (4)
Powder (3)
Cannon shot (10; 4)
Musket shot (45; 3)
Cannons: 16
Speed: Moderately Quick
Bearing: Westward toward the Straight of Gibraltar. (Arrival in 1 day)
How do I play?First, fill out this application. You can modify some parts, but any part with a * must be included.
[b][size=15pt][FULL NAME*][/size][/b]
[b]Short Name:[/b] [SHORT NAME]
[b]Nickname:[/b] [NICKNAME]
[b]Physical Description:[/b] [PHYSICAL DESCRIPTION*]
[b]Specialty:[/b] [SPECIALTY*; basically your best skill. see below]
[b]Weapon of choice:[/b] [WEAPON OF CHOICE*; you start with this, but it is only a decent teir.]
(Specialty is one of the following: Swashbuckler (Dualing and agile close combat; best with swords), Berserker (Dealing with many enemies in close combat at once; best with dual swords or heavy melee), Scallywag (Basically a very agile type that is good with knives), Boomstickman (A ranged type that can use any kind of handheld gun), Crewman (Basic type that has no special skills, except that everything is barely increased; turns into Galleyman or Medic), Galleyman (Cooks food very well, and has good skill with knives), Medic (Heal people, kinda), Musclehead (Pretty much good at hauling stuff around).)
Rules and Info:- You all start aboard the same ship when the game begins.
- You may mutiny or split off into your own factions if you want, or if you capture ships, you can build a fleet.
- Most or all of national navies will not respect you, but if you respect them and cozy up to them, they might be lenient.
- This is an RP as well as an adventure. Levels can be gained, and items can be plundered.
- Be realistic. You are not some invincible tank that can withstand a shot to the vitals and keep fighting.
- If your character dies, you can come back to life when the battle is over and your mates kill the entire crew. You only keep half of your stats, however. You can begin anew otherwise.
- Once there are at least 4 people, you may determine how you want to figure out who the captain is.
- Unless there is no possible way for a player to react, there is no insta-hitting.
- The captain determines the name of the ship, the chain of command, and has right to give commands.
- Each ship has a specified capacity limit.
- Timescale 1 irl day = 1 week.
- You may change your class once every fortnight irl time, but not all skills are transferable.
- Any supplies that are not key supplies like water, food and treasure, etc. are pretty much provided unless someone loses them. A bucket and a mop, for instance, would be complimentary.
Current Players:Jarvis MacMillan; Crewman; lv. 1
Shortsword
Frederick Henderson; Musclehead; lv. 1
Knife
Donner McConnel; Boomstickman; lv. 1
Musket
Rocko McMan; Berserker; lv. 1
Tree trunk
Davis Edward; Boomstickman; lv. 1
Musketoon (short-barreled musket)