Please fix it soon aaaaaaaa
For the time being I just applied the fix on top of the upstream repository state (even though this means even more mismatch between local copies).
It's untested, but I'm almost certain it should fix it.
Redownload the plugin from GitHub.
- Fixed character encoding (:s/ascii/cp1252/).
- Fixed artificial mesh limit (you should now be able to work with thousands of meshes instead of 118, not that Badspot's node methods handle them very well though, so stay below 256)