inverted normal. to check the direction of normals go into edit mode > n side panel > near the bottom theres options to display edge, vertex, and face normals. select faces you need to flip and go to t side panel > uv/shading tab > flip normals
optionally if your model is clean you can select all > recalculate normals and hope for the best
Hot stuff it works. now only 3 Problems remain.
Problem 1. How do I make the wheels invisible?
Problem 2. I'm trying to move the wheels (known as "hubs" in the weird skeleton) but it won't save. I export the wheels as normal but nothing
Problem 2.5. this ties into problem 2, as it involves the skeleton. same problem
problem 3. How do I save the colors?
I'm honestly seeing if I can make the MAIN color up to the player, such as the jeep or any vehicle with custom colors, however, I'd like the:
Black on the front "vents"
Yellow on the exhaust in the back and the front.
and White, for the stripe down the middle.
Thanks, everyone