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| [Blender] New DTS plugin |
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| PhantOS:
imo you should pm filipe because he mentioned something about using an anti-gravity script in the hoverkart, it might be nice to use that in something like an f-zero machine. otherwise you'll probably end up having it flip over when you make a turn of some sort |
| Masterlegodude:
You could do like my Snowmobile does and just have 4 invisible wheels, but you should put the wheels where it would keep the vehicle balanced out and where you would want the tire particles to come from, like this And if you want your vehicle to be closer to the ground, just make the wheels smaller --- Quote from: Sideswipe on October 18, 2017, 09:27:25 PM ---is it possible to have a face on a model only render on one side? for example a window that is opaque on one side but not the other --- End quote --- By default, any faces you make are one-sided, so if you made a windshield, it would just be opaque on one end, but completely transparent on the other But if it's opaque on the wrong side, you can flip the normals of the face to fix that |
| Trogtor:
--- Quote from: Sideswipe on October 18, 2017, 09:27:25 PM ---is it possible to have a face on a model only render on one side? for example a window that is opaque on one side but not the other --- End quote --- faces already only have one side. if you look on the inside of any model in blockland, you can see through it. programs like blender show faces on both sides solely for rendering and model making reasons. usually the opposite side has weird shading, usually called the 'negative' side. heres a model of a square cut out of a cube how it looks in blender how it would look in blockland (or any other game for that matter) |
| Sideswipe:
so does that mean that if you invert the normals of a face it will change the side it's opaque on? |
| Trogtor:
yeah |
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