Blockland Forums > Modification Help
[Blender] New DTS plugin
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Masterlegodude:
I don't think Blockland's version of the Torque Game Engine can export the interior data, just terrain height maps
Shift Kitty:
https://www.garagegames.com/products/constructor

This can import them, not sure what it can export to though.
Masterlegodude:

--- Quote from: Shift Kitty on October 19, 2017, 11:42:01 PM ---https://www.garagegames.com/products/constructor

This can import them, not sure what it can export to though.

--- End quote ---
Torque 3D can, even if you're just using the tech demo

You'd just have to import the assets into it and spawn it via the mission editor

I think it still supports DIF interior files that uses JPGs for textures, so you shouldn't have to do any sort of port work
Yin Yang:

--- Quote from: Masterlegodude on October 19, 2017, 11:54:21 PM ---Torque 3D can, even if you're just using the tech demo

You'd just have to import the assets into it and spawn it via the mission editor

I think it still supports DIF interior files that uses JPGs for textures, so you shouldn't have to do any sort of port work

--- End quote ---
Can you describe how i do that? I mean...
one step closer i guess...

god the noTexture texture is ugly af


EDIT: I forgeten got it! ZERO textures though.. still need to know how to import that
datiel12:

--- Quote from: Yin Yang on October 22, 2017, 02:08:53 AM ---Can you describe how i do that? I mean...
one step closer i guess...

god the noTexture texture is ugly af


EDIT: I forgeten got it! ZERO textures though.. still need to know how to import that


--- End quote ---

actually when I was messing around, i found that if you just use export .py and put the textures in the same "shape" folder with the same name as the material then textures would show ingame.
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