| Blockland Forums > Modification Help |
| [Blender] New DTS plugin |
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| Masterlegodude:
I don't think Blockland's version of the Torque Game Engine can export the interior data, just terrain height maps |
| Shift Kitty:
https://www.garagegames.com/products/constructor This can import them, not sure what it can export to though. |
| Masterlegodude:
--- Quote from: Shift Kitty on October 19, 2017, 11:42:01 PM ---https://www.garagegames.com/products/constructor This can import them, not sure what it can export to though. --- End quote --- Torque 3D can, even if you're just using the tech demo You'd just have to import the assets into it and spawn it via the mission editor I think it still supports DIF interior files that uses JPGs for textures, so you shouldn't have to do any sort of port work |
| Yin Yang:
--- Quote from: Masterlegodude on October 19, 2017, 11:54:21 PM ---Torque 3D can, even if you're just using the tech demo You'd just have to import the assets into it and spawn it via the mission editor I think it still supports DIF interior files that uses JPGs for textures, so you shouldn't have to do any sort of port work --- End quote --- Can you describe how i do that? I mean... one step closer i guess... god the noTexture texture is ugly af EDIT: I forgeten got it! ZERO textures though.. still need to know how to import that |
| datiel12:
--- Quote from: Yin Yang on October 22, 2017, 02:08:53 AM ---Can you describe how i do that? I mean... one step closer i guess... god the noTexture texture is ugly af EDIT: I forgeten got it! ZERO textures though.. still need to know how to import that --- End quote --- actually when I was messing around, i found that if you just use export .py and put the textures in the same "shape" folder with the same name as the material then textures would show ingame. |
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