Author Topic: Bots take no damage when spawn brick owner is absent [coding help?]  (Read 1024 times)

So for example in my Slopes CTF server I have these mechs, which are actually just bot vehicle types.  When I leave the server, they can't be damaged or killed apparently.  Is there a quick fix to this?  Do I need to edit onDamage to check for bots or something? 

I just need help with the logic of what I should be doing to fix this.

Try re-eventing the bot-hole, but changing the order of the events, it always works for me

Either post the add-on or post the onDamage code.

I think it's a Slayer feature.  It has to do with having "Include all player's bricks" checked.  Try unchecking it and have people test them after you leave.
« Last Edit: November 05, 2015, 06:34:13 AM by SWAT One »

Are you using a Bot Hole? If not, try using a regular vehicle spawn.

I don't think this is meant to do this.
There must be a conflicting add-on present on your server that breaks that.
It is hard to say what exactly it could be from such little information.

I don't think this is meant to do this.
There must be a conflicting add-on present on your server that breaks that.
It is hard to say what exactly it could be from such little information.
Does it work for you normally when different Add-Ons are active?

It's a bug with Slayer 3. Fixed in 4. I need to release that someday...