If people say "they're really spammy", making your own messages not show up isn't the solution to that problem, but only reduces the total amount of messages in half (average case). The bot is still going to send messages to the server, potentially advocating it for being "spammy" still. Am I missing something?
Torque does't have any datatypes, a variable is a variable
"4" == 4
Also, don't lock coding help threads
From the "Syntax Guide":
TorqueScript implicitly supports several variable data-types: numbers, strings, booleans, arrays and vectors.
I know what you mean, though. I wish types were stored alongside variables, since ambiguous cases make it hard to determine what function to call on what type of object. Usually you only hear this about classes with virtual function members that make it so you don't need to know what type it is, and you just call the operation on them. This can be done in TS but having to wrap each primitive type in a slow, bloaty object on creation just isn't going to cut it. There are better ways but in the end its just a petty workaround like always.
It's also silly how they put engine types inside usage definitions too, but it's just a mnemonic I suppose. This language really doesn't belong with this engine.