Author Topic: The Oncoming Horde: RIP AND TEAR (Let's play Project Zomboid)  (Read 7938 times)

Don't break into the house you'll attract them

See if you have a flat tool to pry the window open.  If that window is locked as well, then you should just forget off to a not so locked house.

Dont break the window with bare hands, try to do it with something else

See if you have a flat tool to pry the window open.  If that window is locked as well, then you should just forget off to a not so locked house.

Don't break into the house you'll attract them

Flynn heads to the window next to the door, he doesn't find anything to break it open with from a safe distance, so he instead decides to look for any small openings that he could use to pry the window open.



"Pwhoosh." The window goes while Flynn attempted to pry the window from a small opening he spotted, it surprisingly opened with ease.

Should Flynn enter the home now that it has been opened?



Inventory



Clothing:
Vest (wearing)
Pants (wearing)
Shoes (wearing)


Weapons:
Hammer (In hand)

Medical:
(1) Bottle of Disinfectant

Food:
(4) Chips
(3) Chocolate
(2) Water Bottle
(2) Red Wine
(2) Apple
(1) Yoghurt
(1) Orange Soda
(1) Canned Sardines
(1) Canned Corner Beef
(1) Canned Mushroom Soup
(1) Whiskey
(1) Chardonnay


Containers:
(1) Plastic Bag

Misc:
Flynn Taggert's Key Ring
(85) Nails
(2) Sheet
(1) Can Opener


Ammo:





Now that it's open, peek your head in and see if it's clear.

Make your way in, and unlock the front door (but don't open it) so you got a way out.

Now that it's open, peek your head in and see if it's clear.

Make your way in, and unlock the front door (but don't open it) so you got a way out.

Flynn already looked through the window from the sides, but just to be cautious, he looks inside again-- it's still clear and you just hop through the window.



Once inside, Flynn unlocks the door with what looked like the keys for it, so you can walk in and out of the front door.



The current building that Flynn is in can be made into a safehouse for him, 2 more rooms to clear.



Inventory



Clothing:
Vest (wearing)
Pants (wearing)
Shoes (wearing)


Weapons:
Hammer (In hand)

Medical:
(1) Bottle of Disinfectant

Food:
(4) Chips
(3) Chocolate
(2) Water Bottle
(2) Red Wine
(2) Apple
(1) Yoghurt
(1) Orange Soda
(1) Canned Sardines
(1) Canned Corner Beef
(1) Canned Mushroom Soup
(1) Whiskey
(1) Chardonnay


Containers:
(1) Plastic Bag

Misc:
Flynn Taggert's Key Ring
(85) Nails
(2) Sheet
(1) Can Opener


Ammo:


Check the other doors quietly, hammer at the ready.

Check the rest of the house carefully.

Also can zombies detect by scent in this game?

Check the other doors quietly, hammer at the ready.

Check the rest of the house carefully.

Also can zombies detect by scent in this game?

Raptor Pro Tip: At this point in the games development, there are not many ways for a zombie to track you down by scent, they are mostly just attracted to lights and noises at this point.

Flynn walks into the bedroom, hammer held high above his head with his two hands, awaiting to strike away any danger.



It appears that the bedroom is clear of any shamblers, upon walking out of the room, Flynn realizes that he is somewhat thirsty.

The current building Flynn is in can be made into a safehouse for him, 1 more room to clear.



Inventory



Clothing:
Vest (wearing)
Pants (wearing)
Shoes (wearing)


Weapons:
Hammer (In hand)

Medical:
(1) Bottle of Disinfectant

Food:
(4) Chips
(3) Chocolate
(2) Water Bottle
(2) Red Wine
(2) Apple
(1) Yoghurt
(1) Orange Soda
(1) Canned Sardines
(1) Canned Corner Beef
(1) Canned Mushroom Soup
(1) Whiskey
(1) Chardonnay


Containers:
(1) Plastic Bag

Misc:
Flynn Taggert's Key Ring
(85) Nails
(2) Sheet
(1) Can Opener


Ammo:







Check that last room, and then maybe you should set up the establishment as a safehouse.

Check that last room, and then maybe you should set up the establishment as a safehouse.

Flynn walks inside the bathroom, holding his hammer high above his head.



It appears that it's clear, you can now make this building a safehouse.



Inventory



Clothing:
Vest (wearing)
Pants (wearing)
Shoes (wearing)


Weapons:
Hammer (In hand)

Medical:
(1) Bottle of Disinfectant

Food:
(4) Chips
(3) Chocolate
(2) Water Bottle
(2) Red Wine
(2) Apple
(1) Yoghurt
(1) Orange Soda
(1) Canned Sardines
(1) Canned Corner Beef
(1) Canned Mushroom Soup
(1) Whiskey
(1) Chardonnay


Containers:
(1) Plastic Bag

Misc:
Flynn Taggert's Key Ring
(85) Nails
(2) Sheet
(1) Can Opener


Ammo:


Drink water

Let's make this a safehouse

Drink water

Let's make this a safehouse

Flynn heads over to the kitchen, drinking some water from the sink.



You're winner

I mean, this building is now a safehouse for Flynn.



Inventory



Clothing:
Vest (wearing)
Pants (wearing)
Shoes (wearing)


Weapons:
Hammer (In hand)

Medical:
(1) Bottle of Disinfectant

Food:
(4) Chips
(3) Chocolate
(2) Water Bottle
(2) Red Wine
(2) Apple
(1) Yoghurt
(1) Orange Soda
(1) Canned Sardines
(1) Canned Corner Beef
(1) Canned Mushroom Soup
(1) Whiskey
(1) Chardonnay


Containers:
(1) Plastic Bag

Misc:
Flynn Taggert's Key Ring
(85) Nails
(2) Sheet
(1) Can Opener


Ammo:


Etch a map into the surface of the table, copying the layout of the neighborhood you just explored so you can keep track of things.

Etch a map into the surface of the table, copying the layout of the neighborhood you just explored so you can keep track of things.

PS: You can't do that in-game, but I guess I can pretend it exists.

Flynn creates a layout of the neighborhood by carving the map on the surface of the table.



What should Flynn do now?



Inventory



Clothing:
Vest (wearing)
Pants (wearing)
Shoes (wearing)


Weapons:
Hammer (In hand)

Medical:
(1) Bottle of Disinfectant

Food:
(4) Chips
(3) Chocolate
(2) Water Bottle
(2) Red Wine
(2) Apple
(1) Yoghurt
(1) Orange Soda
(1) Canned Sardines
(1) Canned Corner Beef
(1) Canned Mushroom Soup
(1) Whiskey
(1) Chardonnay


Containers:
(1) Plastic Bag

Misc:
Flynn Taggert's Key Ring
(85) Nails
(2) Sheet
(1) Can Opener


Ammo:



Take a deeper look into the house.  Make sure all the blinds and such are shut so the zombies don't see you in your safehouse.

Also: seems like your images aren't loading up or just straight up disappeared.  Might just be me.