Tried it out, phenomenal job! Haven't seen a major bug yet.
EDIT: Tried Skylands on Infinite, got this:
- pic -
Great, and I'll look into that thanks.
So far the only real issue I'm having is that infinite terrain generates very slowly. You'll keep walking and eventually reach an area without any terrain.
torque script doesn't seem to be the best for generating terrain.
One reason terrain generates so slow is because the default setting for Sub Function Delay is set to 1 millisecond, which causes the generator to wait 1ms everytime it generates a column of bricks. That might not seem like much, but it does slow it down - setting the value to 0 should cause it to be much faster.
Also, there was an issue with the culling / chunk removal routine in which it would constantly add newly created chunks to the amount it had to search through to remove. This would cause the routine to struggle to catch up, since it would hardly ever complete a culling cycle. However, for the revised alpha, it'll gradually update the chunk count only after each cycle. The default setting for the Sub Function Delay will also be lowered slightly, so terrain should update much faster.
The person knows :/
The person deleted it. The person understood.
Oh okay, awesome. I think I may have an idea of who it was because I got a PM the other day from someone asking how to use it; it didn't seem like they had the old version lol. Anyway, I'm glad that's resolved.