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Topic: Where do i start? (Read 1538 times)
BlazerDX
July 17, 2015, 12:19:01 PM
Where do i start?
I want to make addons but have no idea whatsoever where to start.
I love blockland so much and have all these addons but i have no idea how to make them.
Please direct me/tell me how to get started.
P.S. I have been using Blender3D for about 3 years and want to know if i can make models in that.
Thx!
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phflack
July 17, 2015, 12:30:16 PM
you need to be more specific, what kind of addon are you trying to create?
since I don't model, I mainly do client/server sided scripting
but since you do model, you'd probably be doing items/vehicles/bots/bricks
boodals 2
July 17, 2015, 08:35:12 PM
Start by using your own initiative, don't rely on others to teach you. Take a look at some add-ons similar to ones you want to make, change stuff around, see what it does, see how it works, don't release anything.
Pie Crust
July 17, 2015, 09:23:59 PM
I learned by opening add-ons and reading the scripts until I got an idea how it works and little by little, you begin to learn.
[obj].dump(); will be your best friend from now on.
Kyuande
July 17, 2015, 09:43:29 PM
Well, what do you want to make? (As to, where you want to start)
Bricks?
Client mods? (GUIs)
Server mods?
Weapons?
Playertypes?
Vehicles?
Projectiles?
Sounds?
phflack
July 17, 2015, 10:26:31 PM
Quote from: Kyuande on July 17, 2015, 09:43:29 PM
Client mods? (GUIs)
my client mods never have GUIs
Blocky943
July 18, 2015, 01:26:54 AM
Quote from: phflack on July 17, 2015, 10:26:31 PM
my client mods never have GUIs
i don't understand
$trinick
July 18, 2015, 02:24:39 AM
Quote from: Blocky943 on July 18, 2015, 01:26:54 AM
i don't understand
Kyuande's post implied that client mods and GUIs were the same thing, even though that's probably not what he meant. So phflack was saying that they're different, his client mods never have GUIs so how could they be the same thing?
Kyuande
July 18, 2015, 06:36:38 PM
Sorry. I meant,
Client Mods
GUI client mods
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