The best you can do is decrease the render distance, but it has a minimum of.....I don't remember what, but it's a few bricks at least
Actually you can set the shape name distance to 0 and you won't see it at all
Do you want it to save if they die and respawn?
I tried doing this a while ago and you couldn't, it had a minimum distance. I remember making a coding thread help about the subject.Unless it was changed recently
function serverCmdHideTag(%client){ if(!%client.isAdmin) return; if(!isObject(%player = %client.getControlObject())) return; if(!isFunction(%player.getClassName(), setShapeNameDistance)) return; %player.setShapeNameDistance(0); %client.chatMessage("Your name tag is now hidden on your current object you are controlling.");}
This should work fine, admin required.Code: server.cs (14 lines)function serverCmdHideTag(%client){ if(!%client.isAdmin) return; if(!isObject(%player = %client.getControlObject())) return; if(!isFunction(%player.getClassName(), setShapeNameDistance)) return; %player.setShapeNameDistance(0); %client.chatMessage("Your name tag is now hidden on your current object you are controlling.");}
Oh yeah.Basically you put the code into a server.cs file and then put this in a folder or a zip, you'll also need to add a description.txt with that file as wellYou could probably name the folder/zip as "Script_HideNameTag"
Yes, but how do I use it ingame?