function GameConnection::onConnectRequest(%client, %ip, %lan, %net, %prefix, %suffix, %arg5, %rtb, %arg7, %gamemode, %arg9, %arg10, %arg11, %arg12, %arg13, %arg14, %arg15)
I use that function to check against a user's client component for my gamemode. If they don't have the current version, they get rejected and served a popup with the download link. It seems like other client mods which also use this function interfere. People end up having to delete other client mods which use this function just so it will recognize they have my client mod downloaded. Any way to fix this?