Poll

Which is your favorite map so far?

Lumbertown
5 (62.5%)
Shipment
3 (37.5%)

Total Members Voted: 8

Author Topic: BountyHunter! II [Beta]  (Read 9690 times)

that lighting is beautiful

holy stuff why are there forgetin touhou weapons on this server

none of them are balanced for this game, they all dont match the theme at all, and all of them are like either delayed instant kills (especially with fall damage) or do eleventy billion damage within the span of a second anyway

i just spent like 10 minutes killing _sprite with the tengu fan by hitting him with it once, leaving the scene, and coming back 30 seconds later when he finally came back down to earth and cratered

holy stuff why are there forgetin touhou weapons on this server

none of them are balanced for this game, they all dont match the theme at all, and all of them are like either delayed instant kills (especially with fall damage) or do eleventy billion damage within the span of a second anyway

i just spent like 10 minutes killing _sprite with the tengu fan by hitting him with it once, leaving the scene, and coming back 30 seconds later when he finally came back down to earth and cratered

lol, yeah I'm seeing that now. I'll remove them and try to find something more fitting for 2 seasonal weapons.

When will you host this again?

When will you host this again?

I'm actually collaborating with Conan and a few others on this project.
We are developing a newer version of this game mode with an entirely new map.
I'll post some screenshots, gif's, and update the topic momentarily.

We are developing a new map with a completely re-visualized gamemode. The new map will be based off of a construction site, and there will be many new added features such as the Golden Presents. Golden Presents will hold up to 5 of the most useful weapons (Completely random) and when used, it will relocate itself to another position on the map; there are currently only 5 positions for now. We also removed Parkour Abilities for this version/map. If players are still interested in the Parkour Abilities, they will still be available on the 'Winter Revamp' and the 'Fall Revamp' of Lumbertown. There is now VIP access. Although, I took quite a while to get this going, it will now be available to selective individuals. Of course, this will not give any individuals any advantages over the regular players. VIP will not cost you anything either.





« Last Edit: September 22, 2015, 01:13:42 PM by Suna »

Perhaps remove the ability to see other players usernames and add something where it describes the users avatar? Would be neat, like a real bounty hunter.

@Akio We actually did that recently when we tested the beta gamemode. Mostly from randoms who are not familiar with the game mechanics, have complained that "They cannot play the game because they aren't able to see name tags" and "That is how you play the game." So, we decided to only make name tags appear at the closest point possible. You would literally need to breath down someones neck in order to see their name tag. Depending on how things go, we might just remove it completely again. You're supposed to depend on your tracker to locate your target, not spot his/her name tag from across the map. Taking this action will not only make players think before they act, but reduce a lot of the 'across the map' kills especially when a player is unsure.
« Last Edit: September 22, 2015, 01:44:18 PM by Suna »

Damn, that radar script is amazing. I wonder how the hell it works.

@Johnny Blockhead I'm actually going to make a better tutorial to teach those who are unaware on how to use the tracker. Majority of the players who join the server are completely unambiguous to the game mechanics, so I think that it would be very helpful for them.
« Last Edit: September 22, 2015, 01:44:06 PM by Suna »

We are now back up! I'll make sure to update the topic soon.

Gonna be down for today; it will be back up sometime tomorrow, the earliest i can.

This new map is very fun!  I never really cared for the parkour elements, but perhaps that is just me.

You're supposed to depend on your tracker to locate your target, not spot his/her name tag from across the map. Taking this action will not only make players think before they act, but reduce a lot of the 'across the map' kills especially when a player is unsure.
I think player names should have an increased distance, but not so far so that you can see it from across the map.  The reason I say this is because when there is a crowd of people and your target is in that crowd, (even just two people sometimes) it is almost impossible to identify your target.  If you want to win a round, you really do not want to have to wait for the crowd to disperse before you can figure out who your target is.  This issue really took away from the fun I was having on the server.  There were times that I was forced to remember avatars, but if you have a bad memory it is not an effective strategy.  Memorizing avatars is even more difficult because people cycle in and out of the server.  Fun server though!

This new map is very fun!  I never really cared for the parkour elements, but perhaps that is just me.
I think player names should have an increased distance, but not so far so that you can see it from across the map.  The reason I say this is because when there is a crowd of people and your target is in that crowd, (even just two people sometimes) it is almost impossible to identify your target.  If you want to win a round, you really do not want to have to wait for the crowd to disperse before you can figure out who your target is.  This issue really took away from the fun I was having on the server.  There were times that I was forced to remember avatars, but if you have a bad memory it is not an effective strategy.  Memorizing avatars is even more difficult because people cycle in and out of the server.  Fun server though!
If you're within shotgun range you can see their names. But if people complain I can try to change it.

I updated the topic. You can now view a display of the current maps we have available along with the newest updates and administration.

*bump

Completed the "Shipment" map, now finishing up the revamping of "Lumbertown".


« Last Edit: November 28, 2015, 11:13:25 PM by Suna »

The reason I say this is because when there is a crowd of people and your target is in that crowd, (even just two people sometimes)
that's the point