BFBB [BOSS #3 - KIDALEX90]

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Author Topic: BFBB [BOSS #3 - KIDALEX90]  (Read 154132 times)

sorry for the downtime, i was abruptly dragged off for work, but im back now. Updating.

Redconer casts Life Drain! Stealing 3,000 HP from the A.R.C to heal pearooster!

Nicepoint stops the beam to begin charging power!

One of the ground stations diverts it's power to nicepoint! Instantly charging him!

CRITAWAKETS launches a barrage of spears! They shatter on impact with the A.R.C's armor! (i am assuming they are normal spears, correct me if i am wrong)

Copy Kirby performs the 1-2 Combo! Striking the A.R.C for 4,500 Damage!

}]Crazy[{ Attempts overriding the A.R.C! It fails, and successfully angers the A.R.C!

Rabbot32 begins charging his reality shatter!

Kidalex90 fires away! Inflicting 5,000 x15 Damage!

Pearooster readies PK Mindshock!

The A.R.C fires the death ray! Inflicting 5,000 Damage!

The A.R.C Activates the Matter Generator! Creating walls to imprison Redconer, Nicepoint, and Space1255!



TWENTIETH BOSS FINAL PART
OP BATTLE FINAL PART

A.R.C
Phase 2 of 3
Deplete the A.R.C's health to progress to the next phase!
Armed with Death Ray & Matter Generator
||=======||1,527,500/2,000,000||=======||
Afflicted with Anti-Debuffer
(Resists major debuffs)
Afflicted with A.R.C Matter Molder
(Matter Generator cannot be negated, destroyed, or blocked)

Redconer, Nicepoint, and Space1255 are trapped inside Matter Generated Walls! They will be unable to dodge attacks for 2 cycles!




STATS

ZERØ

Code: [Select]
[STATUS][NONE]
AZER 1/1000 HP
         0/500 DEF
ATACK : NULL
PWR ATACK : NULL
SPECIAL : ???
DEFENSE : NULL

Space1255

Code: [Select]
5000 / 5000 HP
300 / 300 DEF
ATTACK:
 - Crack Shot (5000)
 - Plasma Tornado (7500)
POWER ATTACKS:
 - Freedom Drop (2 charge) (30000)
 - Freedom Drop Remastered (3 charge) (50000)
 - True Freedom Shot (5 charge) (100000)
 - Mini Nuke Blast (3 charge) (75000)
 - True Mini Nuke Blast (4 charge) (100000 - 150000)
Specials:
 - Spirt Aspect (45% charged) (charges 5%/cycle alive or 20%/cycle when dead) (when 100%, can be depleted to gain priority actions)
 - Unshakable Loyalty (cannot be controlled by enemies)
 - Liberty Boost (Attacks that require charging can be used instantly during the same and the following cycle this is activated. In concequence, the charge time is doubled for the next charged attack used)

Rabbot32

Code: [Select]
Status: Hard to tell. Looks to be in good spirits.
Entity:
8000/8000 health.
4000/4000 defense.
Attack: Minor Reality Rift. Man Who Speaks In Hands.
Pwr Attack: Major Reality Rift.
Special: Reality shatter.
Defense: Temporal Shield.  Man Who Blocks With Hands.

DESCRIPTIONS

Code: [Select]
Minor Reality Rift. A tear in reality is formed, has a 1/10 chance of effecting boss with a random minor status effect.
Man Who Speaks In Hands. Summons forth several giant interdimensionall hands to strike the boss.
Major Reality Rift. A larger tear in reality is formed. Has 1/2 chance of affecting the boss with a random status effect.
Reality shatter. Reality is completely shattered in a limited area. Affects boss with random major status effect, but has a 1/2 chance of effecting the entity as well.
Temporal Shield. Provides a weak shield for several players to hide behind that heals 25 points per-cycle of hiding. If it's charged, lasts longer.
Man Who Blocks With Hands. Giant interdimensional hands are summoned that shield the entity alone from attack.

Kidalex90

Code: [Select]
Status: Doing pretty well.
1,000/1,000 HP.
250/250 Defense.
Attack: Fire Away!  Throwing Knife.
Pwr Attack: Bombs Away!
Special: Akimbo Blast.
Defense: Riot Shield

DESCRIPTIONS

Code: [Select]
Fire Away!: I fire a ray-seven (which is a crudely drawn mixture of a five-seven and a ray gun.) at the boss 15 times.
Throwing Knife: I chuck a throwing knife at the boss.  Has a 1/4 chance of missing.
Akimbo Blast: I fire two ray-seven's at the boss 20 times.
Riot Shield: I put a riot shield on the ground.

Pearooster

Image file was not supported. Please use an image in png, jpeg, or gif format.
Code: [Select]
Status: Alive
4000/4000 HP.
0/2000 Defense.
Attack: Pk [Move] Omega, Beta, Or Alpha
Pwr Attack: Pk Mindshock
Special: *Pk Zeus Omega
Defense: Turtle shell
*Special Defense: Psi Shield

DESCRIPTIONS

Code: [Select]
Pk Hack: A emp travels through my fingertips, disabling anything mechanical/ electronic.
Psi Shield: A thin (20% damage resistance) or thick (70% Damage resistance) magical barrier protects either all or 1 player(s) from harm for 2 attack cycles
Pk Mindshock: A powerful wave of Psycho kinetic energy attacks the targets brain, doing a fair amount of damage.
Turtle shell: Hide in a blue shell.
Pk Zeus Omega: Fires dozens of lightning bolts, hard to dodge and can leave the enemy with paralysis, usually doing about 3000 damage.

SWAT One

Code: [Select]
SWAT One/Admiral Tuevon

Status: Alive
5,000 / 5,000 HP

Player is inside vehicle:
   Ultimate Indra's Arrow [UIA Mk. V]
      50,000 / 50,000 HP
      250,000 / 250,000 DEF (Shields)
      Attack:  Spiral Rift Cannon
      Special:  Revival Beam (Revives one dead player)
      Other Assets:  16 backup super-armored ground stations can sustain the shields indefinitely unless they are destroyed.

Other notes:  The Saferoom on the UIA is indestructible.  Players and crew taking refuge there cannot be killed there, but cannot attack either.  A second revival/life support beam is inside of this room and will also revive a player when they die.

mattsos

Code: [Select]
[STATUS]
national socialistball
Dead / 1,000 HP
        Dead / 2,500 DEF
ATACK : EUROCOINS
PWR ATACK : GROUND POUND
SPECIAL : DENBTS
DEFENSE : JUDENBANK

A description of your attacks is optional, but appreciated.

CRITAWAKETS

Code: [Select]
[STATUS]
 2,000/2,000 HP
         1,800/4,000 DEF
ATACK :  MP40
PWR ATACK :  Spears of Justice
SPECIAL :  Soul Absorb
DEFENSE :  Deflector Shield

A description of your attacks is optional, but appreciated.

Redconer

Code: [Select]
[STATUS]
 9000 / 9000 HP
  2000 / 2000 DEF
ATTACK : Snipe* (10,000), SMG (???),
PWR ATTACK : Railguns (depends on how much Redconer shouts out, "RRRAAAAAAIILS"), A.R.G. (Arsenal of Rail Gods, one after Railguns)
SPECIAL : Life Drain (varies, replenishes life for himself/allies), Golden Wrench (varies, can revive dead players close to Redconer)
DEFENSE : Crouch, Sandbags, Reinforcements (calls out 2-3 Normals to assist)

Nicepoint

Code: [Select]
[STATUS]: Good'n'kickin
5.000/5.000 HP
4.000/4.000 DEF
ATACK :
 Atomic Kick, Quasar Kick, Terminal Velocity Blast
PWR ATACK :
 Anti-Material-Beam, Resonance Cascade, Self Delete Singularity Collapse
SPECIAL :
 Power Overflow
DEFENSE :
 Counter Beam
ABILITIES: Charge, Combo Moves, Reformation

DESCRIPTIONS

Code: [Select]
Atomic Kick: A Simple peircing melee attack.
Quasar Kick: Uses magic soccer ball to cause medium explosive damage.
Terminal Velocity Blast: Needs to be performed above the enemy. Launches the magic soccer ball at enemy with terminal velocity and causes a massive explosion.

Anti-Material-Beam: Is performed using the Anti-Material-Prism. Launches a powerful anti-matter beam at the enemy. If kept pointed at the boss for 3 cycles, the 3rd cycle will do double piercing damage. Then the prism will overheat.
Resonance Cascade: Is performed using the Super soccer ball. Opens up a rift trough space-time and does constant medium damage to the boss for 3 cycles. Needs 4 cycles to cool down and 2 cycles of charge.
Self Delete Singularity Collapse: Powerful Self Delete move that causes a massive supernova. Damage is dependant on current health at the time of use. Cooldown begins after revival. Cooldown doubles if self-revived via Reformation.

Power Overflow: Can be performed once every 5 cycles. Increases every players attack and defence.
Counter Beam: Can be charged for better effect. Protects user from incoming damage and if strong enough, will do low damage against enemy.

Charge: Is an ability to collect power for strong attacks. If used, cannot attack during cycle.
Combo Moves: Performed with Space1255. They have stronger effect and need less charge to perform. Plus their cool.
Reformation: If player is killed, can reform with the cost of one cycle.

blazerblock2

Code: [Select]
[STATUS]
10,000/10,000 HP
5,000/5,000 DEF
ATTACK :  Piston Punch, Plated Kick
PWR ATACK :  Ballistic Piston Punch, Heavy Metal Drop Kick
SPECIAL :  Confidence Meter: 0/100, Stunning Stache, Glorious Pecs
DEFENSE :  Welded power suit

DESCRIPTIONS

Code: [Select]
Piston Punch - A punch, assisted by a metal plate attached to pistons that thrust forward when the punch is thrown, packing some extra power behind it.
Plated Kick - A kick, but with the sturdy metal plates on the bottom of the power suit boots.  Ouch.

Ballistic Piston Punch - a piston punch with the added benefit of a double barrel shotgun that discharges when the punch is thrown.
Heavy Metal Drop Kick - A drop kick, with the added benefit of a goose-bump inducing guitar riff of unknown origin.  Really gets Blazer's adrenaline pumping.

Confidence Meter - A measurement of how confident Blazer is that his attacks will do damage.  The more successful attacks he lands, the faster it fills up.  When it reaches 100, he becomes overconfident, which results in his next attack dealing triple piercing damage, or killing himself.
Stunning Stache - A twitch of his manly mustache inflicts the target with envy, causing him to stare at it in admiration, allowing for others to attack.
Glorious Pecs - A flash and flex of Blazer's glorious pecs leaves his fellow players in awe, and inspires confidence among them, giving them a 25% damage buff.

Cypthon

Code: [Select]
Status: Alive
 5,500/5,500 HP
        500/500 DEF
ATACK : EXO Magnus | EXO Suit XD Gatling guns/rockets
PWR ATACK : EXO Army
SPECIAL : EXO Suit XD
DEFENSE : EXO Suit Armor
SUPPORT: Supply Drops | Cypthon's WorkShop

A description of attacks are optional, but appreciated.
Cooldowns are Highly Suggested.

TheEpicRobot

Code: [Select]
HP: 5000/5000
DEF: 2500/2500
Atk: Fist of Steel, Deflector Minigun
Pwr. Atk: Krit Deflector Minigun
Special: Back-Up Bots

DESCRIPTIONS

Code: [Select]
Fist of Steel: Launch a giant loving punch.
Deflector Minigun: Shoot his minigun, can be targeted at the enemy or incoming explosive projecticles.
Krit Deflector Minigun: Deals 3x dmg done of Deflector Minigun, but can only be used on enemy.
Back-Up Bots: Can call in support from other robots, but only one at a time (excluding larry the cable guy).

Bow

Code: [Select]
Pretty Dang Good
 125 / 125 (Lol what do you expect? Its a dang flower)
 8500 / 8500 (Peddle Shield)
ATACK :Peddle Blades, Peddle Bomb, Dig, Root Dash
PWR ATACK : OMEGA FLOWEY (transformation, 2 turns) OMEGA FLOWEY ATTACKS: Laser Beam, Flower Gun, Vine Grab, Venus Vortex.
SPECIAL : Life Peddles
DEFENSE : Peddle Shield

DESCRIPTIONS

Code: [Select]
Peddle Blades: Peddles fall off and form blades, the peddles fly at the set target
          Peddle Bomb: Peddles fly in the air and come down on a set target and explode
          Dig: I hide underground for one turn, therefor, I cannot be hit. However, there is a 1 turn cool down for using it
          Root Dash: Roots come up and cut through the set target
          OMEGA FLOWEY ATTACKS:
          Laser Beam: Self Explanatory.
          Flower Gun: I use little flower hands and shoot flowers that take away HP over time. However, effect only lasts for 2 turns
          Vine Grab: A crud ton of vines come at the set target with spikes at the end of each vine.
          Venus Vortex: A venus fly trap appears out of my hand and a bunch of flys go towards the venus fly trap, hitting anyone that gets in the way.

Copy Kirby

Code: [Select]
Copy Kirby
5000 / 5000 HP
350 / 350 DEF
ATTACK:
 - 1-2 combo(4500)
 - Copy throw  (6500) (cannot be used 2 times in a row)
POWER ATTACKS:
 - Bounce Bros (2 charge) (30000)
 - Advanced Bounce bros (2 charge) (20000) (item steal)
 - Copy Punch (2 charge) (100000) (can only be used once a battle)
 - Copy-summon (3 charge) (75000)
 - Copygeddon (4 charge) (100000 - 150000)
Specials:
 - Copy manipulation. (Copy's cannot be controlled by enemies)
 - Copy Powers (can summon copy's of himself)

DESCRIPTIONS

Code: [Select]
- Bounce Bros - Copy bounces on one of his clones and lands on the enemy.(DIRECT)
 - Advanced Bounce bros - Same as before, but it knocks the opponents most precious item out and copy takes it.(DIRECT)
 - Copy Punch - Copy charges up a fist and upon release is a giant arm filled with copy's of himself, hitting the opponent.(DIRECT)
 - Copy-summon - Copy summons around 10 copy's and they charge at the enemy dealing nice damage. (INDIRECT)
 - Copygeddon - Copy summons 500 copy's, they charge into the enemy as amazing speed and forget them up. (INDIRECT)
Direct: Can be effected by status such as (IF DIRECTLY ATTACKED, %50 CHANCE TO PARALIZED)
Indirect: Not able to be effected from them





I use the charge from the ground station to upgrade the Magic Soccer ball into Super Soccer Ball.
Then I continue charging.

Ground stations 1, 5, 9, & 13 are charging Nicepoint, boosting him up by 3 power levels.

The ground opens, and the platforms begin to ascend.  After this turn, the 4 maintenance platforms will be in place within the UIA's shield range.


Hey guys, im new to this thread :p, ill explain my attack(s):
I can do a standard loud-speaker earrape (5energy) (OP Decides)
I can build buildign that will inturn create energy for my bigearrape (10 enerygy) (OP Decides)
Bigger earrape (50 energy) (OP Decides)
Biggest earrape (80 energy) (OP Decides (must do an insane amout of damage))
Solar plant will make 5 energy a turn (1 turn to build)
Factory will make 10 energy a turn (2 turns to build)
Oil factory is 20 a turn (4 turns to build)
Nuclear reactor is 25 (6)
Antiproton Reactor is 30 a turn (8)
Antineutrino reactor is 50 a turn (10)
(Using a attack will get rid of every energy plants e/t by 2)

Goddamit. Absorbing more souls.

Liberty Boost.
forget him up with your instas, m8s

i throw a throwing knife at the boss




Cast Major Reality rift twice.

"https://wiki.teamfortress.com/w/images/f/f5/Heavy_helpme03.wav?t=20110320054017"

An Engineer Bot has appeared!
Code: [Select]
stetz
Erectin' a Dispenser: Constructs Dispenser, takes an entire turn to construct. Gives team buffs of regenerating health and necessary ammunition I guess.
Buildin' th' Sentry!: Constructs a Sentry, automatically does 500 dmg. per round unless destroyed.
The deployment was my move, therefore I pretty much did nothing.